Archive for the ‘ArmageddonEmpires’ Category

Revenge of the Underhive

Sunday, April 12th, 2009

A player nick named “Keypunch” has put up an extremely clever deck for warlords of the wastelands to play as a neutral “corporation” called The Underhive. The deck is composed of a real rogues gallery of the independent units in the game. You can check out the deck here:

Underhive Deck

And get a nice AAR here:

Underhive AAR

Needless to say, AE is not the most user friendly game to mod so just getting this to work is really an accomplishment. The whole thematic approach though is what really sends it over the top. If you ever wondered what it would be like to throw Casca, ExU-88 and the Duke together and run around the map with Dune Raiders then this is the deck for you. Just a word of warning though, make sure your wasteland skills are up to snuff. It’s not really an easy deck if you don’t really know your stuff.

Dune Raiders

A Picture of Approaching Doom

Saturday, January 24th, 2009

So it Begins

I’m an amateur systems analyst with a basic grasp of economics….enough to consistently lose money by buying high and selling low. However, even my amateur eye blinks and then widens in disbelief at the above graphic courtesy of the St. Louis Federal Reserve. How does a complex and not really completely understood system react to an input spike like that? I don’t know and don’t believe those economists with their econometrics and fancy words like regression analysis….they don’t have a clue either. Behold the above graphic and know that you are looking at our Doom. Excuse me while I go corner the market on wheel barrows before everybody needs one to haul their cash around in to go get a loaf of bread.

Cyberstratege goes Online

Thursday, August 7th, 2008

Cyberstratege has launched an online version of their excellent strategy gaming magazine. You have to be able to “Parlez” because the site is in French but you can see some of the great coverage they have given Armageddon Empires.

PC Gamer’s Top 100

Tuesday, August 5th, 2008


Placing at No. 97 is Armageddon Empires.

The Attack on the Canyon Temple

Monday, August 4th, 2008

If you have just a free bit of time and you are looking for a great short story (with more chapters possibly coming) then check out this post in the Cryptic Comet forums by Grottnikk.

I’ve talked before about how an emergent narrative is one of the reasons that I like playing games like AE, Civ, SMAC, Dominions etc. This short vignette could more or less have occured in the game… perhaps some gameplay event like it inspired Grottnikk. At any rate a big thanks to Grottnikk for sharing the story in the forums.


Dog Days of Summer

Sunday, August 3rd, 2008

Well the trains apparently don’t run on time in Hell. Between some family travel plans and some needed bug fixing for Tip of the Spear, I haven’t been able to advance the ball much for Solium Infernum. But as of today I am back in the saddle and if you are a parent you know just how good the approach of September looks and what that means. The sound of silence. 🙂

Tip of the Spear is being brought up to 1.08b. I released a stealth 1.08a last week to fix a couple of problems that had crept into the code and could cause the AI to not use certain AT Cards or worse use the Deep Strike breakthrough card on double attack cards (which caused problems in combat). But what I spent the most time working on for 1.08b was implementing a special damage reporting system for ground combat. So now you get feedback on just how much extra damage that energy weapon or neuro toxin did. This also helps out when some of the new “Infantry Rules” are going into effect. The Combined Arms Damage Bonus is now displayed so you don’t have to scratch your head and wonder where the extra points of damage came from.

The updates will go on the website soon but here are the download links direct from my Amazon S3 server.

PC Version 1.08b

Mac Version 1.08b

Tip of the Spear Release

Monday, July 21st, 2008

Yes, it’s out! After a hectic week I managed to get it into fighting trim…thanks to all the players who took the beta out for a spin and sent me save games to stamp out the vermin. Well, coffee break is over so back on my head! I’m also grinding out some progress on Solium Infernum. I’ll post an update on what’s going on in Hell a bit later.

Tip of the Spear

Tip of the Spear Update Beta 4

Thursday, July 17th, 2008

I think the kinks are pretty wrung out. I had a player send in a game that did have a bug that I introduced into #3 while trying to fix an issue with the way the AI’s choose which cards to upgrade so I’m going to take a little more time and review the last round of changes. Version 4 is now up of the beta and if you have the interest in checking it out please let me know if you come across anything. The save games that I have received from players so far have been few but very, very helpful….especially with bugs that trigger only under very rare or odd combinations of actions or events.

There has also been some good discussion about the AT Cards and their usefulness on the forum. I’m going to keep them the way they are for the time being. I’ve been tempted to bump up the Toughness a bit to +3 HP but my gut feeling is that it would be a bit much especially with the power that Triage can give an army. I also think the Resistance bonus you get for toughness shouldn’t be underestimated when you face opponents with weapons like neurotoxins.

My design goal was to give players a chance to buff up their infantry marginally (the intent is not to make them able to reach high end armor or mecha status) while at the same time offer some tough and interesting choices. The low end AT Cards are designed for quick but simple play especially in the early game but they can also have their uses for things like recce cards that are eligible. As you go up the table in Action Point cost I wanted to offer some specialization options to give players some flexibility to counter specific enemies or just have some fun.

Personally, I’ve been surprised how much the new rules can change certain situations. Especially noticeable is the encounter with the Cult of the Rapture. It was already a bit of a challenge but now it is more so with the Cultists counting as infantry backing up the “Armored” gun turrets.

So, more testing and hopefully a full release in the next couple of days is the status. July 18 evening could still work. 🙂

You can grab a zip of the beta update here (4.81 Mbyte)

Tip of the Spear Update Beta 3

Friday, July 11th, 2008

OK. Thanks to everybody who tried out the beta of the update. It had lot more bugs in it than I had thought. Some were really nice boneheaded ones on my part. Others were the results of breaking some things in the process of fixing others. Copy and paste can really be a trouble maker.

Big fixes for Beta 3 include:

Infantry Cards with the Assault special ability cannot be given Deep Strike Training. These two special abilities conflict when the logic goes to process an assault.

Some intermittent script errors have been fixed when the AI was trying to figure out the best infantry type cards to upgrade and odd situations in the rankings occured.

Recon category cards that are also infantry type cards have been weighted more towards HP and Def buffing for the AI’s choice of enhancement to increase survivability as a primary goal

Here is the download link again if you are interested in trying out the latest beta version. As always any bug reports/save games are very appreciated.

You can grab a zip of the beta update here (4.81 Mbyte)

Tip of the Spear Update Beta 2

Wednesday, July 9th, 2008

I just put up a new version of the update for AE. Thanks to a quick tip by some early adopters a bug in the way the AT cards was presented has been corrected. In some cases with low AP available you could get the order of the cards all mixed up or some cards would not appear. If you see this behavior just download the update again and apply it. Sorry about the problem. So far I’ve got some overall good feedback about the changes.