Matchstickman wrote:Is part of it suppose to be a mystery to the other players as to what you have been given? Is so, I would stipulate that the builds must all have the same Public Objective, otherwise you will (might) be able to tell who has what build very easily.
Hmmm, an interesting point. I'd rather test it in game though-- its REALLY unlikley that anyone is going to go Lust or Gluttony (already we've got FAR more variety than the current standard games just from that) and Sloth is currently out. That means people are left picking Wrath (now possibly even doable) Greed (perhaps the most likely to succeed since there won't be any level 3/4 deceit fiends) Pride (this is very obviously going to be a low scoring game-- you really want to hand someone a free 10 prestige at game's end?) or Envy.
With just 4 public Objects likely to come up its also likely we'll see doubles on PO's. And to the real heart of the matter, you'll already have a very good chance at guessing who has your build by examining the starting legions. And its likely based on how they play their early moves you'd know who had the stats you gave them within the first ten turns regardless of whether or not PO's are the same.
The only change to public objectives I'd think may be appropriate would be swapping out Sloth for Envy as the illegal PO. Envy goes form being the 2nd most achieveable PO to nigh-impossible in this scenario. That is, you can surely build up your deceit over time, but in a standard length game with low starting resources its seriously unlikely you'd have the time to get to the point where you'd be able to steal a relic. While handing Sloth to someone could be a major handicap, it can at least be completed for the 20 ponts. (Furthermore if anyone gets handed Wrath, the Sloth guys will likely be thrust into the diplomatic side of the game on the defensive).