Mutant deck : Tip of the Spear

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Mutant deck : Tip of the Spear

Postby efelle » Sat Sep 27, 2008 7:23 pm

I'm working ont a new challenge and I got a weird idea to play the mutants. Create an infantry deck with a handful of giants and without dragons and science. The objective shall be the use of the training for taking an edge against the IAs AND the Fist.
This is the second try, the challenge will come after some tests.

http://nsa02.casimages.com/img/2008/09/27/080927092434891667.jpg
Last edited by efelle on Fri Oct 03, 2008 8:41 am, edited 1 time in total.
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Re: Mutant deck : Tip of the Spear

Postby efelle » Mon Sep 29, 2008 5:14 pm

The exact detail of the deck is the following :
Infantry :
Skull Crushers X 5
Slaughterers X 5
Legionites X 5
Razors X 5

Giants :
Zentarads X 4
Mungos X 2
A mutant handful in fact


Reco :
Chameleons X 5
Outrider X 3

Support :
Pack Mortars X 5
Missileers X 3

Generals : Colomba / Allelic / Blastomere / Tyronisa / Pax / Kinase
Scout : Morphos
Agent : Nod / Necrosis
Intellect : Haploid

Stronghold : Clan Fortress

Facilities : Hidden Gord X 3 / Mutant War Academy X 2 / Mutant Intel Center X 1

Tiles : Abandonned Base + 2 Dunes
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Re: Mutant deck : Tip of the Spear

Postby greymalkin » Sun Feb 01, 2009 9:03 am

How has the deck with no science worked out?
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Re: Mutant deck : Tip of the Spear

Postby Indricotherium » Sun Mar 29, 2009 1:29 am

I played this on the smallest map size with two enemies, no cults.

It was weird playing w/o tech of any sort but I pulled out the win using the classic 'lure them out with the decoy army and sweep in behind them for the win'. Zentarads are brutally good even w/o tech when they have 2 or 3 Razors in the line with them.

The only training I did (and I did it to all of my infantry) was Defense. Keeping them alive so that the Giants could bring home the bacon was my plan and it worked.

It was pretty fun. I think it might tend towards impossible on larger maps, with more opponents, and forget about Cults. Especially the Plague. 8-)
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