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Hyperkinetic AntiAir

PostPosted: Sat Feb 28, 2009 6:03 am
by muddball
Just in case you didn't know, any unit that has Hyperkinetic adds two damage when it hits. As you can upgrade any infantry with HK, pick a nice high HP unit and slap the combo on it. Mutants obviously have the easiest time.

Re: Hyperkinetic AntiAir

PostPosted: Sat Feb 28, 2009 2:52 pm
by Flipside1
Interesting... I assume you tested that against aircraft?

Re: Hyperkinetic AntiAir

PostPosted: Sun Mar 15, 2009 2:48 am
by muddball
Actually, i didn't 'test' is so much as fall across it. I just happened to notice it working.

Re: Hyperkinetic AntiAir

PostPosted: Mon Mar 16, 2009 7:12 pm
by Keypunch
Nice one for the Missileers ,indeed.

This might be classified as bug, though. Then again, AA is really too minor of an in-game concept to really affect gameplay balance.