Hyperkinetic AntiAir

Tips, Tricks and Pearls of Wisdom

Hyperkinetic AntiAir

Postby muddball » Sat Feb 28, 2009 6:03 am

Just in case you didn't know, any unit that has Hyperkinetic adds two damage when it hits. As you can upgrade any infantry with HK, pick a nice high HP unit and slap the combo on it. Mutants obviously have the easiest time.
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Re: Hyperkinetic AntiAir

Postby Flipside1 » Sat Feb 28, 2009 2:52 pm

Interesting... I assume you tested that against aircraft?
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Re: Hyperkinetic AntiAir

Postby muddball » Sun Mar 15, 2009 2:48 am

Actually, i didn't 'test' is so much as fall across it. I just happened to notice it working.
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Re: Hyperkinetic AntiAir

Postby Keypunch » Mon Mar 16, 2009 7:12 pm

Nice one for the Missileers ,indeed.

This might be classified as bug, though. Then again, AA is really too minor of an in-game concept to really affect gameplay balance.
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