1.05 Update

General Discussion about Cryptic Comet's adventure strategy game

1.05 Update

Postby Frothy_mikhael » Tue Jul 09, 2013 12:48 pm

Hope Vic won't be mad that I've usurped his patch-posting, but this is great news and I wanted to get it out to the community. Patch 1.05 is live here: http://www.crypticcomet.com/blog/?p=1058

As you can see from the list below, the changes were many and varied. Look like numerous improvements to the core gaming experience, plus balance tweaks and even new encounters.

Changes and Improvements:
Fixed bug in shift arrows in personnel file.
Ammo, Charge and Courage is now consolidated when the item choice screen appears for deciding where to assign the points.
Fixed problem where winning mission or running out of time and failing mission would not delete the Reaper mode save game file.
Fixed rare bug where generation of pentacles item for a reward would cause a script error if the item had already been discovered in a previous encounter.
Fixed Atlantean Lens.
Fixed Strange Vial.
Fixed Clue text for Forbidden Knowledge mission.
Fixed Sign of Malachim.
Fixed Glasses of the Overworld.
Fixed Statue Garden movement error.
Fixed bug in health and sanity loss amelioration by some edges.
Fixed bug in gong encounter.
Fixed bug in clearing result card display after certain item abilities were used.
Fixed bug that could cause wounds and impairments to be removed when an item should have been lost instead.
Fixed numerous typos.
The UI for the claim item display now lets you view the newly acquired item in detail by selecting it with a left click so that you can compare it to items you already have in your inventory when deciding what items to keep and which ones to discard.
The expertise coins number displayed in the Personnel Folder is now red when the story icon that prohibits spending tokens is active and clicking on a space to add a coin now brings up a dialogue box explaining the problem.
The amount of ammo, charge or courage remaining for a special option added by an item is now displayed on the encounter dialogue UI.
Clicking ‘Ok’ on the targeting display when you have not yet selected any targets for an item’s ability now negates any targeting actions but does allow for card draws that were part of the items special ability.
Some characters have been excluded for use when entering a save game name.
The story speeds have been adjusted so that you have 10% more time on average to complete your mission. In standard speed this amounts to 110 extra turns on average.
Psychic Pushback can now turn positive health and sanity rewards into negative effects after you have won a challenge. Your pushback is divided by two and then a random number is generated. If the number is less than the halved pushback number then the result is switched from positive to negative. The pushback is then halved again for the next check on a positive result card for health or sanity.
Some of the psychic edges have had their maximum edge level reduced.
Added an encounter in the dungeon torture chambers that will help investigators find the final mission location.
Altars of the various abominations now have a much improved chance of generating a Major Arcana or Talisman reward.
Reduced the general chance of random encounters by 20%.
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Re: 1.05 Update

Postby Vic Davis » Tue Jul 09, 2013 2:20 pm

Not at all. I just made this a sticky. :)
Vic Davis
Site Admin
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Joined: Fri Mar 07, 2008 7:15 pm

Re: 1.05 Update

Postby Kalesin » Tue Jul 09, 2013 7:40 pm

Yeah!!!! New update, more tentacles!!! :D
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Joined: Sat Jun 29, 2013 9:21 am

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