Bugs in 1.06a

Bugs in 1.06a

Postby tgb » Sat Jul 23, 2011 2:24 pm

I downloaded and did a clean install this morning as recommended, but am finding more bugs than any other build - specifically actions that can't be played and occasional inability to move a Posse out of the bunkhouse. In both cases I was able to move past the bug by saving/quitting/reloading, but still.......
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Re: Bugs in 1.06a

Postby Vic Davis » Sat Jul 23, 2011 7:11 pm

That's not good. I fear the non repeatable bugs. Are you using compatibility mode? That might be the issue here with Adobe Director. Are any script errors popping up or just unexpected behavior?
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Re: Bugs in 1.06a

Postby tgb » Sun Jul 24, 2011 2:11 pm

Unexpected behavior. I'd email you the save, but the problem goes away when the game is loaded. And no, I'm not using compatibility mode. As I said, these problems arose only with the newest build.
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Re: Bugs in 1.06a

Postby gomorra3 » Wed Jul 27, 2011 6:46 pm

I am getting the following bug .... the aliens vampires velico are all showing up fro every action but any attempt to click on them causes a script error
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Re: Bugs in 1.06a

Postby Vic Davis » Fri Jul 29, 2011 10:56 pm

When you say click on them do you mean the portrait in the battle display?
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Re: Bugs in 1.06a

Postby ker » Sun Jul 31, 2011 12:06 pm

gomorra3 wrote:I am getting the following bug .... the aliens vampires velico are all showing up fro every action but any attempt to click on them causes a script error

If it is the same bug as I'm getting then – when you select an action (the blue seal thing on a card) that lets you choose any enemy target the list that comes up has the Vampires, Aliens and whatnot in the list. When clicking on their names you get a script error that you can click to continue and ignore. Still a bug though... A save sent for an example :)
*Crawls back in his hole*
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