Avatar Power Statistics: Algorithms & Equations

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Avatar Power Statistics: Algorithms & Equations

Postby Spartacus » Sun Dec 20, 2009 4:06 am

If anyone has an idea for a better name, jot it down! Also, we could use a wiki for all this info.

While the 5 base attributes are limited to a maximum of 6, the corresponding powers can be taken beyond 6 with relics and PoP. Here's a (partial) listing of how the powers, possible formulas (and relics to boost) interact with every ritual, card, and statistic.

Wrath:
Code: Select all
Relic bonus: The Hand of the Executioner

Combat Card: Attach Combat Cards to legions in order to provide hidden buffs
Equations:
-Stats increase linearly per level, and increase in cost for main attribute(s) by one every two levels from the level it is available.
-At level 7 negative elements disappear unless the legion has no points in that stat, for which it reappears.
-Dice rolls increase linearly to (x)d6 +2 then roll over to (x+1)d6.

Level 1: (1 Combat Card Element)
Dummy Card - 0
+1 Ranged Stat - 1 Darkness
+1 Melee Stat - 1 Ichor
+1 Infernal Stat - 1 Hellfire

Level 2: (1 Combat Card Element)
+2 Ranged Stat - 1 Darkness
+2 Melee Stat - 1 Ichor
+2 Infernal Stat - 1 Hellfire
-3 Enemy Ranged Stat - 2 Darkness
-d6 Enemy Ranged Stat - 2 Darkness
-3 Enemy Melee Stat - 1 Ichor  1 Darkness
-d6 Enemy Melee Stat - 1 Ichor  1 Darkness
-3 Enemy Infernal Stat - 1 Hellfire 1 Darkness
-d6 Enemy Infernal Stat - 1 Hellfire 1 Darkness

Level 3: (2 Combat Card Elements)
+3 Ranged Stat - 2 Darkness
d6 Ranged Stat - 2 Darkness
+3 Melee Stat - 2 Ichor
d6 Melee Stat - 2 Ichor
+3 Infernal Stat - 2 Hellfire
d6 Infernal Stat -2 Hellfire
-4 Enemy Ranged Stat - 2 Darkness
-d6 +1 Enemy Ranged Stat - 2 Darkness
-4 Enemy Melee Stat - 1 Ichor 1 Darkness
-d6 +1 Enemy Melee Stat - 1 Ichor 1 Darkness
-4 Enemy Infernal Stat - 1 Hellfire 1 Darkness
-d6 +1 Enemy Infernal Stat - 1 Hellfire 1 Darkness
3HP - 1 Soul 1 Ichor
d6HP - 1 Soul 1 Ichor

Level 4: (2 Combat Card Elements)
+4 Ranged Stat - 2 Darkness
d6+1 Ranged Stat - 2 Darkness
+4 Melee Stat - 2 Ichor
d6+1 Melee Stat - 2 Ichor
+4 Infernal Stat - 2 Hellfire
d6+1 Infernal Stat -2 Hellfire
-5 Enemy Ranged Stat - 3 Darkness
-d6 +2 Enemy Ranged Stat - 3 Darkness
-5 Enemy Melee Stat - 2 Ichor 1 Darkness
-d6 +2 Enemy Melee Stat - 2 Ichor 1 Darkness
-5 Enemy Infernal Stat - 2 Hellfire 1 Darkness
-d6 +2 Enemy Infernal Stat - 2 Hellfire 1 Darkness
4HP - 2 Soul 1 Ichor
d6HP +1 - 2 Soul 1 Ichor
+2 vs. Deception - 1 Soul 1 Darkness

Level 5: (3 Combat Card Elements)
+5 Ranged Stat - 3 Darkness
d6+2 Ranged Stat - 3 Darkness
+5 Melee Stat - 3 Ichor
d6+2 Melee Stat - 3 Ichor
+5 Infernal Stat - 3 Hellfire
d6+2 Infernal Stat - 3 Hellfire
-6 Enemy Ranged Stat - 3 Darkness
-2d6 Enemy Ranged Stat - 3 Darkness
-6 Enemy Melee Stat - 2 Ichor 1 Darkness
-2d6 Enemy Melee Stat - 2 Ichor 1 Darkness
-6 Enemy Infernal Stat - 2 Hellfire 1 Darkness
-2d6 Enemy Infernal Stat - 2 Hellfire 1 Darkness
5HP - 2 Soul 2 Ichor
d6HP +2 - 2 Soul 2 Ichor
+3 vs. Deception - 2 Soul 2 Darkness
d6 vs. Deception - 2 Soul 2 Darkness
Skip First Ranged - 1 Soul 3 Darkness
Skip First Melee - 1 Soul 3 Ichor
Skip First Infernal - 1 Soul 3 Hellfire

Level 6: (3 Combat Card Elements)
+6 Ranged Stat - 3 Darkness
2d6 Ranged Stat - 3 Darkness
+6 Melee Stat - 3 Ichor
2d6 Melee Stat - 3 Ichor
+6 Infernal Stat - 3 Hellfire
2d6 Infernal Stat - 3 Hellfire
-7 Enemy Ranged Stat - 4 Darkness
-2d6 +1 Enemy Ranged Stat - 4 Darkness
-7 Enemy Melee Stat - 3 Ichor 1 Darkness
-2d6 +1 Enemy Melee Stat - 3 Ichor 1 Darkness
-7 Enemy Infernal Stat - 3 Hellfire 1 Darkness
-2d6 +1 Enemy Infernal Stat - 3 Hellfire 1 Darkness
6HP - 3 Soul 2 Ichor
d6HP +2 - 3 Soul 2 Ichor
+4 vs. Deception - 2 Soul 2 Darkness
d6 +1 vs. Deception - 2 Soul 2 Darkness
Skip First Ranged - 1 Soul 3 Darkness
Skip First Melee - 1 Soul 3 Ichor
Skip First Infernal - 1 Soul 3 Hellfire

Level 7: (3 Combat Card Elements)
+7 Ranged Stat - 3 Darkness
2d6 +1 Ranged Stat - 3 Darkness
+7 Melee Stat - 3 Ichor
2d6 +1 Melee Stat - 3 Ichor
+7 Infernal Stat - 3 Hellfire
2d6 +1 Infernal Stat - 3 Hellfire
****Only if no points are in stat for legion****
----Expected, Not Seen----
-8 Enemy Ranged Stat - 4 Darkness
-2d6 +2 Enemy Ranged Stat - 4 Darkness
-8 Enemy Melee Stat - 3 Ichor 1 Darkness
-2d6 +2 Enemy Melee Stat - 3 Ichor 1 Darkness
----Expected, Not Seen----
-8 Enemy Infernal Stat - 3 Hellfire 1 Darkness
-2d6 +2 Enemy Infernal Stat - 3 Hellfire 1 Darkness
****Only if no points are in stat for legion****
7HP - 3 Soul 3 Ichor
2d6 +1HP - 3 Soul 3 Ichor
+5 vs. Deception - 2 Soul 2 Darkness
d6 +2 vs. Deception - 3 Soul 3 Darkness
Skip First Ranged - 1 Soul 3 Darkness
Skip First Melee - 1 Soul 3 Ichor
Skip First Infernal - 1 Soul 3 Hellfire


Deceit:
Code: Select all
Relic Bonus: The Tongue of the Liar

Combat Deception: Reduce one Combat Attribute of a targeted legion/PoP by X
Equations:
-Linear increase from d6 +(x) to d6 + (x+1) each level
-Duration increase by 1 turn every 2 levels

Level 1: d6 Reduction of Combat Attribute, 1 turn
Level 2: d6 +1 Reduction of Combat Attribute, 1 turn
Level 3: d6 +2 Reduction of Combat Attribute, 2 turns
Level 4: d6 +3 Reduction of Combat Attribute, 2 turns
Level 5: d6 +4 Reduction of Combat Attribute, 3 turns
Level 6: d6 +5 Reduction of Combat Attribute, 3 turns
Level 7: d6 + 6 Reduction of Combat Attribute, 4 turns

Strategic Disruption: Stop X legion(s) movement this turn
Equations:
-Linear increase by 1 legion each level

Level 2: 1 legion
Level 3: 2 legions
Level 4: 3 legions
Level 5: 4 legions
Level 6: 5 legions
Level 7: 6 legions

Lies and Rumors: Create X dummy legion(s) at targeted location(s)
Equations:
-Linear increase by 1 legion each level
-No rise in cost per dummy legion

Level 3: 1 dummy legions
Level 4: 2 dummy legions
Level 5: 3 dummy legions
Level 6: 4 dummy legions
Level 7: 5 dummy legions


Prophecy:
Code: Select all
Relic Bonus: The Lemegeton Seal

Demonic Premonitions: X bonus to loyalty and deceit defense rolls
Equations:
-Linear increase of 1 each level

Level 2: +2
Level 3: +3
Level 4: +4
Level 5: +5
Level 6: +6


Destruction:
Code: Select all
Relic Bonus: The Scrolls of the Nephilim

Rituals:
Infernal Affliction: Deal X damage to targeted legion
Equations:
-Linear increase of 1 each level

Level 1:d6 Damage
Level 2:d6 +1 Damage
Level 3:d6 +2 Damage
Level 4:d6 +3 Damage
Level 5:d6 +4 Damage
Level 6:d6 +5 Damage

Dire Dissipation: Reduce stats permanently by X on targeted legion
Equations:

Level 6:6HP, d6 reduction to each attribute


Diabloism:
Code: Select all
Relic Bonus: The Key of Solomon, Faust's Contract

Demand Tribute: Draw X/Keep Y Tribute Cards
Equations:
-Linear increase of 1 for cards drawn
-Linear increase of 1 every 2 levels for cards kept
-Fails at Cha 9

Level 0: Draw 1/Keep 1
Level 1: Draw 2/Keep 2
Level 2: Draw 3/Keep 2
Level 3: Draw 4/Keep 3
Level 4: Draw 5/Keep 3
Level 5: Draw 6/Keep 4
Level 6: Draw 7/Keep 4
Level 7: Draw 7/Keep 5
Level 8: Draw 8/Keep 5
Level 9: Draw 8/Keep 5
Last edited by Spartacus on Sun Jan 24, 2010 9:33 pm, edited 1 time in total.
Spartacus
 
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Re: Avatar Power Statistics: Algorithms & Equations

Postby amoshias » Sun Jan 24, 2010 4:30 pm

just a quick FYI - Diabolism 9 does not allow you to choose 8, keep 6 as this formula would suggest. It still only lets you keep 5.
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Re: Avatar Power Statistics: Algorithms & Equations

Postby Spartacus » Sun Jan 24, 2010 7:27 pm

Thanks - I'll update it above. To be completely accurate Cha 8 is Draw 8/Keep 5, and Cha 9 is Draw 8/Keep 5, correct?
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Re: Avatar Power Statistics: Algorithms & Equations

Postby Marble Mouth » Wed Aug 24, 2011 3:18 am

I'm not sure how to do the code boxes like you did, but here's what I've noticed.

Prophecy also affects Secret Objectives drawn.
Prophecy 1 -> Draw 1/Keep 1
Prophecy 2 -> Draw 2/Keep 1
Prophecy 3 -> Draw 2/Keep 1
Prophecy 4 -> Draw 3/Keep 1
Prophecy 5 -> Draw 3/Keep 1
Prophecy 6 -> Draw 4/Keep 1
Prophecy 7, I've never tried. It is possible with Lemegton Seal. I assume PoP's can give Prophecy +1 also, allowing Prophecy 8.

Also, permanent hp damage on Dire Dissipation goes up 1 point per level if you exceed 6 Destruction, but it still only damages stats by d6 each.
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Re: Avatar Power Statistics: Algorithms & Equations

Postby Sord » Wed Aug 24, 2011 8:38 pm

si.battlespot.com - the wiki for Solium Infernum
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Re: Avatar Power Statistics: Algorithms & Equations

Postby Marble Mouth » Fri Aug 26, 2011 3:32 am

Prophecy 7 is still draw 4/keep 1
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