The big list of builds
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Submitted by MM
Player: SupaDupa
Rank: Lord
Public Objective: Sloth
Martial Skill 1
Cunning 1
Intellect 3
Wickedness 1
Charisma 1
Unnatural Prescience
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Submitted by Chaosguy
Player: Chaosguy
Rank: Marquis
Public Objective: Greed
Martial Skill 0
Cunning 0
Intellect 0
Wickedness 1
Charisma 1
Arena Gambler
Ichor Of Rejuvination
Iron Tower of the Mind
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Submitted by Matchstickman
Player: Kaira
Rank: Lord
Public Objective: Pride
Martial Skill 1
Cunning 1
Intellect 1
Wickedness 1
Charisma 1
Glory in Battle
Unnatural Prescience
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Submitted by Moth Bones
Player: MM
Rank: Duke
Public Objective: Wrath
Martial Skill 1
Cunning 0
Intellect 0
Wickedness 1
Charisma 2
Playing For Keeps
Toughness
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Submitted by Kaira
Player: Matchstickman
Rank: Prince
Public Objective: Gluttony
Martial Skill 1
Cunning 1
Intellect 2
Wickedness 1
Charisma 1
Arena Gambler
Playing for Keeps
Obscure
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Submitted by SupaDupa
Player: Moth Bones
Rank: Prince
Public Objective: Wrath
Martial Skill : 3
Cunning : 0
Intellect : 0
Wickedness : 1
Charisma : 1
Note that all builds but one start with Charisma of 1. Some did try to change their builds, but by endgame one of the lessons learned was there wasn't time to turn these builds into something they weren't. (A plus 1 order slot PoP in the hands of the 2 Charimsa build for many turns did skew this, but even that build ran out of time). Case in point: someone was casting "looting of the vaults" in the latter part of the game, but that player didn't come in first nor second.
Those who did best, played 'the builds they were given as the builds they were'. Which bring me to my first point-- none of these builds proved unplayable. Even though (while staying within the set-up rules) the idea was to screw with people by giving them something really challenging, this could have been anybody's game. It was a 2nd time player who took home the win. The two veteran players ended in 3rd & 4th with their hands around each other's throats as the clock wound down quickly. What was arguably the worst build came in 2nd. This style of play created a VERY level playing field. Newb/pro, good build/bad build it came down to how well any player was able to adapt to being handed something unexpected. When life gives you lemons...
Perhaps for the sake of hearing myself talk I'll go a little into each build and how it did in game, but my hope here is that some of the hardcore fans who weren't in this game take a look at the 'Secret Satan' thread and consider trying it themselves. More importantly the hope is that if Vic does invest any more energy in the game he consider the random effect we achieved here. All the players in the game loved the challenge and Solium Infernum has so much potential yet tends to fall into a rut as a game. Adding some randomizing effect in could give it new life !
