The irony is that what I'm proposing here likely creates a fairly level playing field, more so than the standard games anyhow. It becomes less "if I can just get "X" to happen, I know this build I've played a dozens times will win it!" to "How do I turn this random situation to an advantage?". Newer players will be in the same boat as veterans, since no one will be working with their "best, tested strategy". Those who know how to turn a weak situation to their advantage would be the ones to succeed.
No one is willing to pick up the gauntlet? Is thinking outside the box really that intimidating?
I just played a game as a 'Pride" demon and for all intents & purposes placed second-- that's right I spent points on Pride in a MP game and missed winning by the narrowest of margins due to excomm. Furthermore it was my 1st MP game and my main adversary the whole time was a Lust/Deceit fiend. I played unconventionally and was more than competitive. In my 2nd MP game just finishing I played with a build that never had an attribute over level 2. My perks were "Infernal Cardinal" and "Seer" with the aim to find out what other people were doing and be flexible in my response, once again it came down to a close finish with me just missing spoiling the excomm leader's efforts at 14/15 tokens.
Is flexibility not something interesting to the players here? I'm a bit diappointed.
