Distant Thunder AAR Turns 6 – 15

I’ve posted the next installment in the Distant Thunder AAR. Things are starting to heat up a bit. Contact with Xenopods to the North West and Mutants to the East. Plus after exploring the surrounding wastes I have discovered zero resource icons. That is going to be a big problem. I’m going to have to decide quickly whether to go for broke and try and take the Xenopods in one roll of the dice or play defensive and hope for some expansion to the east that opens up some resource tiles. There is a raider stronghold on the Great Berm to the north but it’s got some strategic drawbacks as you will see.

Turns 6 – 15

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