SGS Beta Update 1.06

Update 1.06 Beta is now available. There are new art assets as well as data files so you will need to uninstall the old version and then download and install the new 1.06 version.

New Content: Weird West Story Cards
During the start game setup menu you now have a check box to enable the inclusion of 4 Weird West story cards and their guardians. The rules for these cards are a little different than your normal story cards.

– Each card can be entered by any posse that a player controls
– Each card has a powerful unique guardian that will defend the story card. When a player moves a posse onto the story card there is a 50% chance that a guardian will attack that posse
– If a posse wins the poker hand and survives any wounds that the guardian might deal then the posse remains on the story card after the gun battle
– Guardians never retreat anywhere. They simply go back into hiding.
– Guardians can be destroyed and their VP value is awarded to the player who destroys them
– Guardians each have a unique effect that is triggered when they wound a dude
– If a posse is not attacked or survives the encounter with the guardian then it will remain on the story card until the player hits the “Draw Cards” button to advance to the draw phase
– If a posse is on the story card when the draw phase occurs it gains a bonus that is described on the story card info. It is also awarded a set amount of VP’s that are also detailed on the story card info. Finally the posse is returned to the corresponding player base card and now can be accessed by the posses belonging to other players. The posse MAY move the following turn.

After Sundown
After Sundown

Chance Vampire Attack 50%: Any posse that moves onto this story card has a 50% chance of being attacked by a vampire
Survival Bonus: The player who occupies this story card draws 2 bonus cards into his hand during their draw phase
Survival VP Award: The player who occupies this story card during their draw phase gains 2 VP’s and the posse is returned to its player base card
Wound Effect: A dude wounded by a vampire has his upkeep increased by 1
Special Ability: The vampire regenerates all wounds between player turns.

The Lost Valley
Lost Valley

Chance Dinosaur Attack 50%: Any posse that moves onto this story card has a 50% chance of being attacked by pack of Velociraptors
Survival Bonus: Dudes in a posse occupying this story card during their draw phase have a 50% chance of gaining 2 max wound points
Survival VP Award: The player who occupies this story card during their draw phase gains 3 VP’s and the posse is returned to its player base card
Wound Effect: Any wounds inflicted by a dinosaur are permanent

Roswell
Roswell

Chance Alien Attack 50%: Any posse that moves onto this story card has a 50% chance of being attacked by an alien
Survival Bonus: Dudes in a posse occupying this story card during their draw phase have a 50% chance of gaining 2 gun fight points
Survival VP Award: The player who occupies this story card during their draw phase gains 2 VP’s and the posse is returned to its player base card
Wound Effect: When a dude is wounded any amount by an alien, the controlling player loses 1 VP

Missing Settlers
Skin Walker

Chance Skin Walker Attack 50%: Any posse that moves onto this story card has a 50% chance of being attacked by an skin walker
Survival Bonus: If a player occupies this story card during their draw phase then a random townsfolk belonging to one of his opponents is killed
Survival VP Award: The player who occupies this story card during their draw phase gains 3 VP’s and the posse is returned to its player base card
Wound Effect: A dude wounded by a skin walker loses 1 gunfight point

UI improvement:
– Each boss now has a small wanted poster on their player base card that displays their VP total for easy reference
– Hole cards attached to posses are now hidden from opponents until the gun battle commences

AI improvements:
– AI players will now give more weight to hiring townsfolk who provide VP or cash bonuses when players are sent to boot hill.
– AI now includes fuzzy logic approach to simulating hidden holes cards when attempting to gauge chances of success in gun battles
– Improved AI resource management so that less dead end posses are created that have low chance of expanding in size to include more dudes
– Improved AI card cash in algorithm to include long term AI goals on the goal stack

Many Bug Fixes

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