Vlad Tepes Diplomacy

So last bat time, last bat channel I described the two cardinal tools of the diplomatic trade in Hell: Demands and Insults. In a complimentary fashion they were a means to initiate a controlled form of conflict between players called Vendetta. They are also designed to offer players some interesting choices. A demand might simply be a probe to see what another will give up. It might be a gauge of how much another player fears you. It might also be a simple goading into Vendetta which the player making the demands thinks might work in his favor. Even repeated demands when met can allow the demander to be in a position to declare Vendetta which is something that I didn’t mention last time. Consent to too many demands and your groveling is so unseemly in Hell that Protocol almost requires the demanding party to smack you around with a Vendetta.

Sending Emissaries is another diplomatic order available to players and is meant to act as a compliment to Demands and Insults. If you send an emissary you are showing weakness. Sorry that’s just the way it is in Hell. The desire to talk to your rivals is something that’s just un-demonic even if you are intending to slip the dagger in their back. So you have to spend some prestige to send your emissary to the Infernal Conclave and have him accredited for “Parley” with a rival. The amount as always depends on your threat ranking of the player you want to receive the emissary as well as your own Infernal Rank.

Here is where it gets fun though. You can send the emissary with a bribe or an offer of non-aggression. The player who receives the emissary does not get to know what message the emissary bears. A decision must be made in front of the Infernal Conclave. Receive the emissary or reject it. If you receive the emissary you get any gifts (usually tribute cards) or the offer for a non-aggression pact (which is the lowest cooperative relationship possible). If you accepted and a gift is present then you have been “bought” off and the Protocol states that you may not insult or demand anything from the gift giver for a certain number of turns. I’ll talk about the non-aggression pact offer later. It’s basically a way for two players to formally pledge items of value (tribute cards, artifacts, relics etc.) that are held by the Conclave to enforce a NAP. You can break the pact but you will lose your pledge (but no Prestige).

If you reject the emissary you earn the Prestige that the player spent to send the emissary. And if you take it one step further and go Vlad Tepes on the emissary then you get a nice prestige bonus BUT the player sending the emissary can declare Vendetta on you the next turn. So you have to decide if nailing those hats down is worth the risk for the extra reward.

Vlad the Impaler

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