Archive for June, 2013

Occult Chronicles Update 1.04

Sunday, June 23rd, 2013

OK, my apologies to everyone for goofing this one up. It seems that the 1.03 vintage was  doomed to be a bad year.  Although some of the fixes were included, a great many did not get activated due to my own incompetence.  Most are just annoying but a few are potentially going to cause players to lose some progress because the script error won’t let you continue.

Two big ones that are now fixed:

One option in the Gate and the Key mission during the final encounter will no longer cause an error after the challenge is resolved.

Trying to move with WASD off the map accidentally no longer creates a script error.

So I would really recommend that you upgrade to 1.04 even if you just installed 1.03a.  Sorry for the inconvenience.

Installation: Update from any buy in beta version starting at 1.01.

You can download a .zip file or a self extracting .exe.  Once you have saved the file to your computer, locate the folder the was created when you extracted the full game.  In most cases it is called OccultChronicles.  Go to this folder and delete a sub folder called GameData.  Now double click on either the .zip or self extracting .exe and copy the files to the OccultChronicles folder. You will be copying over a new GameData folder as well as replacing two files: MainIFace.cxt and GameEngine.cxt.  When you start the game it should now read 1.o4 in the bottom left corner of the main menu.

UI Improvement:

You can now use the W, A, S, D keys to move your agent icon around the board.

W = Up

S = Down

A = Left

D = Right

You still have to click on a door to open it but once the door is open you can move freely through it just like with the mouse click.

Esc key now brings up the Menu pad for Load, Save, Quit etc.

Occult Chronicles Update 1.03a

Saturday, June 22nd, 2013

NOTE: This update has been superseded by 1.04 which you can get here Many of the fixes were not properly activated so I have removed this update.

Update from any buy in beta version starting at 1.01.

Numerous bug fixes and text corrections.  Many edges that were not working properly have been fixed.

UI Improvement:

You can now use the W, A, S, D keys to move your agent icon around the board.

W = Up

S = Down

A = Left

D = Right

You still have to click on a door to open it but once the door is open you can move freely through it just like with the mouse click.

Esc key now brings up the Menu pad for Load, Save, Quit etc.

Installation: You can download a .zip file or a self extracting executable here.  Once you have saved the file to your computer, locate the folder the was created when you extracted the full game.  In most cases it is called OccultChronices.  Go to this folder and delete a sub folder called GameData.  Now double click on either the .zip or self extracting .exe and copy the files to the OccultChronicles folder. You will be copying over a new GameData folder as well as replacing two files: MainIFace.cxt and GameEngine.cxt.  When you start the game it should now read 1.o3a in the bottom left corner of the main menu.

NOTE:  I had hoped to include a UI improvement that would let you view the special abilities of items in detail when they are revealed and a discard choice must be made. I’m making progress but this will have to be pushed to the next update.

Occult Chronicles Update 1.02

Sunday, June 16th, 2013

I have an update available for The Occult Chronicles that fixes some bugs/script errors as well as takes a swipe at some low hanging fruit for improving the game.  I’m still trying to gather  feedback and more importantly save game data on player progression before I make any major changes to the game’s mechanics. I would recommend that players apply this update as it fixes some script errors that might pop up after roaming/wandering monsters are created.

Major Bug Fixes:

Roaming monster path finding error fixed that could cause crash whenever player moved

Multiple fixes to edges that either did not work or were not working correctly

Climb down from pit traps when climb failed should now be fixed

Black Heart cursed item now longer generates error when viewed during challenge

Double doors should now work when encountered in locked state

Gameplay Changes

Quests now have a mandatory reward that appears when finished.  The reward is usually an expertise token but can be a Talisman or Edge Upgrade card.

Determination has been buffed up so that repeated failures of the same option can take you to 5 tricks on the board/5 drawn cards in your hand.  This should help most early game problems of having to attempt the same option repeatedly to get a result. Fleeing with a low swords/cups build should be a lot easier.

The evade % chance after a flee option attempt is now 20% per point above the trick point target level.

NOTE: I’m working on some ideas to have Talismans appear on cards in your hand during challenges and activating them will allow you to chose from a list of options on how to manipulate the card.

Installation: You can download a .zip file here or a self extracting executable here.  Once you have saved the file to your computer, locate the folder the was created when you extracted the full game.  In most cases it is called OccultChronices.  Go to this folder and delete a sub folder called GameData.  Now double click on either the .zip or self extracting .exe and copy the files to the OccultChronicles folder. You will be copying over a new GameData folder as well as replacing two files: MainIFace.cxt and GameEngine.cxt.  When you start the game it should now read 1.o2 in the bottom left corner of the main menu.

The Occult Chronicles Beta Buy In

Wednesday, June 12th, 2013

The Occult Chronicles is now available for purchase as part of a Beta Buy in program that I will be running for the next month or so. The price is $14.99 and you will get a download link that lets you download the latest version.  The link is set to NEVER expire so you can use the same link later when the final version is released.  If you ever have a problem accessing the link or lose the link then just email me at support@crypticcomet.com (it helps if you can tell me the purchase email) and I can send you a new one manually. The game weighs in at 165 MBytes or so.

The game is in pretty good shape as I have had a dedicated group of testers going over it for the last month in two closed betas (one of which I announced here). But you might come across an occasional script error or game play issue.  If you purchase the game now and come across anything then I would greatly appreciate a save game and a brief description of the problem. If you have any balance issues, UI suggestions or just general comments please feel free to email me at info@crypticcomet.com

Installation: You will be directed by BMT Micro to download a self extracting .exe file. Double click on the file to unzip the contents to any convenient location i.e. Desktop or a games folder. Inside the newly created OccultChronicles folder you will find a file called OccultChroniclesWindowed.exe. Double click on this file to start the game in a window. There are also executables to start the game in full screen or forced 800 by 600 for netbooks. The game is portable and can be played off of a flash drive but you will need to locate the game’s local data folder on any machine to transfer save games.  This location is My Documents\OccultChroniclesGame.  This folder is created whenever the game is run for the first time on any PC and save games are then stored here. Please read and understand the user license agreement that is included in the game folder. There is no DRM or serial key required for The Occult Chronicles.

Also in the folder is a manual for the game. It is HIGHLY RECOMMENDED that you read at least the Quick Start section first to get a feel for how the mechanics work.

If you prefer to wait until I have a demo up, that should happen after the Beta finishes in July or so. It will be a turn limited demo that lets you explore part of the main floor.