Archive for July, 2012

Armageddon Empires Retrospective

Sunday, July 15th, 2012

Matchsticks for my eyes has done a great design analysis of Armageddon Empires.

Occult Chronicles is all about exploration so I’m hoping it scratches that itch as well as AE did.  I’ve also thrown in a what’s behind curtain #1 slot machine type mechanic.  There are no rolling apples, oranges, stars etc.  but each time you have to determine a reward or punishment you start turning over 10 face down cards.  How many you can/have to turn over depends on how well you did in the Tarot card challenge.  A rare few encounters have the “Instant Death” card hidden among the 10 face down cards.  It’s like that card that will kill you instantly in Dungeon Quest….the huge scything blade one…but you feel like you had a choice rather than just picking it from the top of the deck.  Good times.

Six Gun Saga Review

Sunday, July 15th, 2012

Jay Is Games has been kind enough to take a look at Six Gun Saga. My son was watching “The Good, The Bad and The Ugly” on dvd last night since our Directv receiver broke and it made me remember why I picked this theme in the first place.  There are two kinds of people in this world my friend……  that’s a premise on which you could design a game. 🙂