Archive for March, 2012

SI: Rectification 1.08c Beta

Monday, March 26th, 2012

Download the Update 1.08c Beta here

I’ve put together a new update that fixes a host of bugs that went unnoticed in the Rectification expansion content as well as some that have hung around since the original release.   Some of the fixes required really mucking around in the code so I am going to release the update as a Beta and would ask any willing players (especially email game groups) to give this a try and let me know if any problems pop up.  I’m pretty confident that there will not be any major issues but I’d like to test it out as a beta first before I make it official.  Over 20 fixes….Some of the major fixes included:

Fixed Hellsculpt ritual

Fixed Curse of Diabolism ritual where an order to “seek out curiosities”  did not count as a tribute request NOTE:  Still having reports that some requests for tribute are not generating prestige loss when a player is cursed.  If anybody thinks they have an example of this please send me a save game file or pbem folder from the turn when this happens (before the tribute request order is executed)

Fixed the Angelic Host taking the lava terrain bonus instead of the defending player legion

Fixed problems with events cancelling Vendettas not clearing out pending Demands as well

Fixed AI problems with the manage resources goal objects that caused the AI to over pay tribute for some rituals

Fixed AI crash with Assertion of Weakness goal object

Instructions:

Download the .zip file and then overwrite 3 files and the GameData folder in the Program Files\Cryptic Comet\Solium Infernum folder.  Make sure you overwrite the GameData folder and its files.  You might need to delete the folder and then unzip the new one there to ensure that they are replaced.

IMPORTANT: Windows often creates another install location in AppData.  If you are copying over the 3 files and the GameData folder to the Program Files location but the version on the game is still not going to 1.08b then you will need to update the files and folder in the AppData location.  The easiest way to find this is to do a search for MainIFace.cxt and note the AppData location if it is returned.

Archiving The Stories

Friday, March 2nd, 2012

The Occult Chronicles is a thinking man’s rogue like….. a “strategy rogue like” is the term being bandied about.  It’s focus is on the random generation of a large explorable game space. This means not only the map but all the things that can interact with it and each other.  I’ve pushed my art budget to the limit to pump up the item count in the game and also pushed my mind to come up with ways to get the elements to combine in unique and hopefully emergent ways.  150+ unique encounters, 60+ unique items, 40 spells, heroic actions and psychic abilities, 40+ edges (passive abilities), 22 Major Arcana, and over 100 unique room, basement, cave and dungeon-like tiles.  The game is huge.  And the fun is in each play through finding cool things and figuring out how they can help you to accomplish the specific mission that you are on.

The archives are a sorely missed part of my previous games that will serve to document in a meager way each unique story that is played out through the combination of all those previously listed elements. So after you have collected a lot of this “stuff” and with tense trepidation walked the many creaky corridors and pushed open a bunch of squeaky doors, and either emerged  alive with your mission accomplished or lie decomposing propped up against a moldy wall after having bled out, it will be fun to go back and see how far you got by examining your agent and all the things that he/she collected along the way.  I’ve also implemented an “achievement” system where medals are handed out based on your performance and the difficulty level that you chose at the beginning of the game.  I’m shying away at this point from adding a numerical score because of the many problems with getting the number to really match the quality of play for all the different styles that I’d like the game to accommodate.  If you sneak around and cleverly avoid some encounters that might have yielded large score points it’s difficult to adjust for that.  Right now I think the medal system will be enough to quantify how well you played the game.  Here is a rough mock up of what the Agent Archives will look like.