Archive for May, 2011

1.04 Six Gun Saga Beta Update Available

Tuesday, May 31st, 2011

I’ve finished the latest round of bug fixes for the Six Gun Saga Beta. You can either re-download again/uninstall the old one and then install the new one OR use SGS Update 1.04 ZIP if you have version 1.03 already.

To install the zip file update simply overwrite the 3 files at Program Files\Cryptic Comet\SixGunSaga with the files in the zip. You should see Beta 1.04 as the version number in the bottom left corner of the main menu screen if the install was successful.

Here is a list of some of the major fixes.

– Fixed bug where townsfolk would cycle between posses and bunkhouse when the Sunday Church story card was no longer available
– Fixed bug with Poison The Water Hole not working both in picking target player and action execution
– Fixed bug where Cash Register special ability was not working for General Store deed
– Imposed Limit of 10 on the upkeep value of any dude so that icon image errors do not occur
– Imposed Limit of 10 on VP value of any dude so that icon image errors do not occur
– Imposed Limit of 20 on any dude’s gunfight value so that icon image errors do not occur
– Fixed missing 3 parameter bug that occurred in AI algorithm for deciding whether to fire dudes
– Fixed multiple bugs with elimination of AI players from the game causing graphical errors and turn processing errors
– Fixed Fort Defiance logistics special ability not working correctly
– Fixed bug in saving of sounds settings for music and button clicks when option screen is left
– Fixed bug where player setting an ambush on another players ambush did not immediately show up on the game board even though it had been successfully placed
– Fixed bug with They Froze Up Action Card

I’m going to continue to fix these types of issues and then start in on improving some of the AI weaknesses such as coping better with the killer stacks with high gunfights and toning down the AI aggressiveness and penchant for pursuing near hopeless battles. Thanks again to everyone who has sent bugs and save games in. I haven’t been able to respond to every email because of the large number that I’ve gotten over the weekend but I have been working my way through them all.

Beta Updated to 1.03

Saturday, May 28th, 2011

Thanks to everybody who has pre-ordered and a double thanks to all those who have reported bugs. If you do run across a bug please send me a save game if you can do that. The autosave.sav file is in My Documents/SixGunSagaGame/SaveGames

1.02 was out briefly but has now been super-ceded by 1.03. You should uninstall the lower version and then download and install the current install file from your download link. I apologize for the inconvenience (in the future I will try and offer small downloadable patches/updates) but the original install misplaced the location of one of the shortcuts and on reboots it offers the shortcut in its own folder. Uninstalling the game will remove this nuisance. Here is a brief summary of what 1.03 fixes.

Fixed error in Loves The Whiskey Action
Fixed error in how straight flush is identified
Fixed bug where player could buy ambush card even if he no longer had valid location targets
Fixed right click on main menu error
Fixed several AI bugs where loops were using wrong index
Fixed bug in discard deck reshuffle where same card was added more than once causing multiple draws of the same card

I’ve had some reports of Actions like “Retired” causing problems during targeting. I can’t reproduce it myself but if anybody can then please send me a save game.

Thanks for your support!

Back in the saddle

Friday, May 27th, 2011

So Six Gun Saga is nearing completion. It’s been a long and dusty trail. My intent is to do a pre-order/beta buy in type thing starting next week. You can basically buy the game and get download access to what is being called the 1.01 Beta. It’s very playable and content complete as far as the artwork goes. It’s been pretty bug free for me lately but with more monkeys pounding on it, I am hoping to find more things to fix. Once the game is declared released you can use the same serial key and download link to install the final product. That’s the plan. The price will be $11.99 for the pre-order and probably $14.99 for the final game.

What to expect? You can download the manual here in PDF format 1.86 MByte. It’s not the final version and has some typos but it’s pretty close. It will give you an idea whether you might be interested in taking a gamble without a demo. I’m not sure if there will be a demo on release. I’m planning on offering one but games can be over in as short as 10 turns. I’ll probably have to come up with something that is limited to 5 turns just so players can see how the mechanics work.

It’s single player only. It’s PC only. It runs windowed 1024 by 768. Same old dog, same old tricks. The game is not epic like AE and SI so be warned. It’s a palate cleanser. You do still need to read the manual. The idea was to create situations where you had to make tough choices and sometimes take a gamble. Games are short. You should be able to play the default setting game in 30 minutes. I’m hoping that it makes most people think.

I’d appreciate it if any early adopters would post in the forum for the game so I can fix any bugs and improve the AI. The AI was tough for this game. I think it’s decent at this point but I’m its father so take that for what its worth.

I’ve also made some price changes on my existing games. The website will be updated to show this next week but you can now purchase AE and SI for $24.99 each or both for $45.99. For SI if you purchase 4 or more in one order you will get $10 off each item so it comes out to $14.99 per item. If you have a group of people who want to play by email then this would be the way to go.

If you absolutely can’t wait for the website to get updated to pre-order you can pre-order/download the game here.

sgs