Archive for August, 2009

I’ve Got the Powers

Monday, August 3rd, 2009

Sometimes when the frequency count of traffic on a network trickles to a crawl that’s as good an indication and warning as a huge burst of activity on an old logistics channel. Something big may be brewing beneath the surface because units are on the move and and a strict emcon has been set. In my case although my data bursts via this blog have been steadily ebbing in frequency, I have been making hellacious progress on Solium Infernum. I’m on the move and have gained a sense of energy and a motivation to push forward to the finish line.

I’ve been making several passes on the game manual which is just about ready to go off to my sister Katie to be turned into another well presented pdf like she did with the Armageddon Empires manual. It’s still rough but being smoothed out. I just finished the current version of the Avatar Powers Matrix/Chart. I’m posting a snapshot here but remember this is a rough version done in word. The real one will look much nicer. I’m also posting a long list of the current rituals in the game that are listed in the appendix and are referenced in the powers matrix.

PowerMatrixRough

Appendix: Rituals

Wrath Level 6: Infernal Juggernaut
This ritual provides a selected Legion with tremendous combat bonuses but a cost. At the end of 4 turns the legion is exhausted and its movement rate is reduced to 0 and all organic attributes are reduced to 0 in each category where it had any strength. This lasts for 4 turns.

Deceit Level 1: Combat Deception
Select an enemy legion and decrease one of its attributes for a set number of turns if it fails the ritual challenge. The strength of the ritual increases with each additional level in this power.

Deceit Level 2: Strategic Confusion
Select any single player’s legions and disrupt their command and control. One legion is targeted at the base level (2) and an additional legion is targeted for each power level above it. Legions which fail the ritual challenge are unable to move for the remainder of the turn.

Deceit Level 3: Pilfer, Coerce and Bribe
Select any player’s praetor, artifact, relic or legion. If the target fails the ritual challenge it becomes the property of the player casting the ritual. Artifacts can be targeted at level 3, praetors at level 4, relics at level 5 and legions at level 6.

Deceit Level 3: Lies and Rumors
Select a legion you control and place a duplicate dummy icon on a hex that you control. An additional dummy icon is gained for each level above level 3 in this power. The ritual can last for multiple turns but the tribute cost must be paid each turn.

Deceit Level 4: Secret Manipulation
Select an enemy legion and take control of its movement for a single turn if it fails the ritual challenge and has not already moved in a previous phase.

Deceit Level 4: Looting the Vaults
Select any player and conduct a challenge versus his prophecy power. If successful you steal some of his tribute cards currently in his tribute pool. The number of cards depends on the level obtained in this power.

Deceit Level 5: Strategic Deception
All friendly legions are hidden from view unless adjacent to a legion of another player. The ritual can last for multiple turns but the tribute cost must be paid each turn.

Deceit Level 6: Fiendish Bureaucracy
The player may claim ownership/assign ownership of any border hex on the board. Vendetta or Blood Feud does not have to exist between the previous and new owners. The hex must be bordered by another player other than the owner and may not contain a Place of Power or a legion.

Prophecy Level 1: Dark Augury
The player can use this ritual to acquire information about his opponents. Basic Stats can be revealed at level 1. Players’ vaults can be viewed at level 2. Player’s ritual chambers can be observed at level 3. Perks can be revealed at level 4 and secret objectives at level 5.

Prophecy Level 2: Demonic Premonitions
All friendly legions get a loyalty bonus equal to the player’s level in this power. Challenge rolls against enemy deception rituals also get a bonus equal to the player’s level in this power. The ritual can last for multiple turns but the tribute cost must be paid each turn.

Prophecy Level 3: Infernal Negotiations
The player gets a bonus in bidding on legions, praetors, artifacts and relics if there is a competing bid from another player on the same item. The bonus increases with each additional level in this power. The player also gets a bonus of +2 to rank when taking diplomatic actions. The ritual can last for multiple turns but the tribute cost must be paid each turn.

Prophecy Level 4: Infernal Eye
The player can view combat tactic cards on enemy legions. If an enemy is performing a “strategic deception” ritual then instead of being undetected a challenge is secretly conducted. The level that the player has obtained in this power is added to the player’s challenge roll to determine if the enemy legions are spotted. The ritual can last for multiple turns but the tribute cost must be paid each turn.

Prophecy Level 5: Forbidden Lore
Prestige generated each turn from Places of Power is doubled. The ritual can last for multiple turns but the tribute cost must be paid each turn.

Prophecy Level 6: Unholy Revelation
The player can discard a secret objective card or attempt to force another player to do so.

Destruction Level 1: Infernal Affliction
Target an enemy legion belonging to a player with which you are in Vendetta or Blood Feud and if the legion fails the ritual challenge then damage its hit points. The hit points can be restored just as if they were combat damage. The amount of damage is random and depends on the level obtained in this power.

Destruction Level 2: Corruption of Essence
Target a player with which you are in Vendetta or Blood Feud and destroy some of his tribute cards not assigned to rituals or other activities. The maximum number of tribute cards destroyed depends on the level obtained in this power. Additionally a random ritual slot is blocked from hosting ritual until the end of the turn. If a ritual was already being performed in the slot then it is canceled. One additional random ritual slot is effected for every two levels of power above this one.

Destruction Level 3: Pain and Punishment
Target an enemy legion belonging to a player with which you are in Vendetta or Blood Feud, if the target fails the ritual challenge then destroy all of its combat tactic cards, and send any artifacts/praetors back to the player’s vault.

Destruction Level 4: Banish
Target an enemy praetor belonging to a player with which you are in Vendetta or Blood Feud and if the target fails the ritual challenge then remove him from the game.

Destruction Level 5: Planar Lock
Target a player with which you are in Vendetta or Blood Feud and if the target fails the ritual challenge then decrease the number of order slots available by two. If level 6 is obtained in this power then the total is 4. The ritual can last for multiple turns but the tribute cost must be paid each turn.

Destruction Level 6: Dire Dissipation
Target an enemy legion belonging to a player with which you are in Vendetta or Blood Feud and if the target fails the ritual challenge then damage its hit points and attributes. The damage is permanent and cannot be restored.

Diabolism Level 5: Demand of Supplication
You demand that your minions present only the choicest tribute for your pleasure. No tribute may be demanded for the turn following the ritual’s performance.

Diabolism Level 6: Burnt Offerings
Performing this ritual lets you convert tribute into prestige. If the ritual is successful, 10 prestige points are generated. It can only be performed once per turn.