In a previous entry I discussed my desire to give players the tools to toss a monkey wrench into another player’s well oiled plans. The “Deceit” rituals are the most obvious way to go about this. If you don’t want to pursue that path you can still find the odd wrench but usually in the form of “events” that aren’t as elegant and targeted…..like the Capricious Wrath event I revealed earlier.
Usually when you plot out movement paths for your legions you expect that your orders will be carried out to the letter or there will be Hell to pay. But what if your opponent could issue false orders to one of your legions causing it to leave its nice supportive formation and flea for its life or even make a suicidal attack on a more powerful legion? The “Deceit” ritual called Secret Manipulation allows players to do just that and the results can be both unexpected and frustrating. The target legion gets a chance to resist of course and the higher the legion’s level the better its chance. In case you were wondering you can’t march an opponent’s legion against Pandemonium and get them excommunicated…..while that would be really fun it makes the game far too unstable and the positioning of units in the vicinity of Pandemonium too precarious. You’ll have to think of orders to enter Pandemonium as so important that special confirmation would be sought.
Ritual: Secret Manipulation
Select an enemy legion and take control of its movement for a single turn if it fails a ritual challenge against deceit and has not already moved in a previous phase.