In the early and into the middle stages of any given game of Armageddon Empires your minions will be scouring unexplored territory for resources, technology cards, and even potential allies. If they discover a special in a hex then a dialogue box will pop up and describe any discoveries. Here is an example of something your units might find on the dessicated bones of some forgotten hero.
By itself it might not seem too remarkable. The special ability on this munition card can change the game in an instant. It’s not a game winner like a nuke, but used correctly it can be devestating. Take for example the killer stack described last time. If a killer stack shows up on your frontier and you haven’t placed any armies nearby to respond, then you might be starring down a juggernaut that could drive straight into the heart of your pocket empire and occupy your stronghold. That means game over. One way to neutralize the killer stack is to decapitate it. Without a hero, each card in the the killer stack suffers penalties to its attack, defense and movement attributes if there are more cards in the army than the faction’s base command rating allows. The more cards over the limit, the bigger the penalties. There are two ways to eliminate a hero leading an army. You can attempt an assassination challenge by moving another hero or team card, that possesses the “Assassin” special ability, into the same hex and expending some action points. During a battle you can initiate a sniper challenge against a hero if you have a unit card with the “Sniper” special ability. The bore worms munition card will work with an assassination challenge and functions as a one wound kill device….that is if you inflict a single point of damage during the challenge the target is killed. So you are going to need an assassin like this guy.
Vindictus is a machine who likes to encase himself in flesh to get close to his targets. The bore worms will make his job much easier. Since they are a munition card (as indicated by the red card base) you will only get one shot with it during a challenge and then it will be discarded. Vindictus with the Bore Worms can go stealth, move to a hex containing a killer stack and eliminate the stack’s hero, effectively neutralizing it until your opponent can withdraw the army or find a new hero to lead it. All that for the cost of 6 Action Points. 1 point to attach the munition, 1 point to move Vindictus to a target and 4 points to initiate the challenge. Finding the killer stack before it is too late is often the biggest challenge. This recce specialized unit can help you get the lead time that you need.
By creating an army just for the Spider Bots and patroling it along your border you can set up a line of observation checks through which a potential intruding enemy must pass. A large killer stack is going to have a much better chance of being detected. I’ll discuss the rules of observation in the next blog entry