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<channel>
	<title>Forgotten Lore</title>
	<link>http://www.crypticcomet.com/blog</link>
	<description>Thoughts on Game Design</description>
	<pubDate>Fri, 03 Sep 2010 14:21:21 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
	<language>en</language>
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		<title>The Black Company</title>
		<link>http://www.crypticcomet.com/blog/?p=460</link>
		<comments>http://www.crypticcomet.com/blog/?p=460#comments</comments>
		<pubDate>Fri, 03 Sep 2010 14:21:21 +0000</pubDate>
		<dc:creator>vjdavis</dc:creator>
		
		<category><![CDATA[Project Updates]]></category>

		<guid isPermaLink="false">http://www.crypticcomet.com/blog/?p=460</guid>
		<description><![CDATA[I&#8217;ve started reading some again just for fun.  I will go on binges and then suddenly not pick up any fiction for months.  I have to say that I am really enjoying Glen Cook&#8217;s Chronicles of the Black Company. I&#8217;m up to book six (bypassing The Silver Spike) Bleak Seasons.  It&#8217;s really [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve started reading some again just for fun.  I will go on binges and then suddenly not pick up any fiction for months.  I have to say that I am really enjoying Glen Cook&#8217;s <a href="http://www.amazon.com/Chronicles-Black-Company-Glen-Cook/dp/0765319233/">Chronicles of the Black Company.</a> I&#8217;m up to book six (bypassing The Silver Spike) Bleak Seasons.  It&#8217;s really great stuff and Lady (along with Croaker) is one of my all time favorite characters.  I&#8217;ve got to figure a way to sneak the name Dorotea Senjak into one of my next games as a homage.  If you find that you like Cook&#8217;s work then I would also recommend &#8220;The Dragon Never Sleeps&#8221; which I read last year and which gave me the idea to try out some of his other books. It&#8217;s sci-fi and a great read.</p>
<p>I&#8217;ll have some development news soon.  It&#8217;s been a bit of a rough summer but I am making slow but steady progress on multiple projects.  The free mini-expansion pack for SI has it&#8217;s own code base now and it will be version 1.07.  I&#8217;m toying with calling it Solium Infernum: Rectification. I&#8217;m not sure when I will have it ready.  Most likely it will be early next year. I&#8217;ve got to get some other work out to generate some more revenue and once that&#8217;s on track I&#8217;ll be able to advance at a better pace on that front.</p>
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			<wfw:commentRss>http://www.crypticcomet.com/blog/?feed=rss2&amp;p=460</wfw:commentRss>
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		<title>AE Cameo</title>
		<link>http://www.crypticcomet.com/blog/?p=458</link>
		<comments>http://www.crypticcomet.com/blog/?p=458#comments</comments>
		<pubDate>Thu, 02 Sep 2010 11:51:53 +0000</pubDate>
		<dc:creator>vjdavis</dc:creator>
		
		<category><![CDATA[ArmageddonEmpires]]></category>

		<guid isPermaLink="false">http://www.crypticcomet.com/blog/?p=458</guid>
		<description><![CDATA[Soren Johnson has a google tech talk video up on youtube (hat tip thanks to Inge) that features his &#8220;Playing To Lose: Good vs. Fun AI&#8221; presentation.  At approximately the 4 minute mark you can see a screen shot of the map of Armageddon Empires on one of the slides.  That&#8217;s pretty cool [...]]]></description>
			<content:encoded><![CDATA[<p>Soren Johnson has a <a href="http://www.youtube.com/watch?v=IJcuQQ1eWWI">google tech talk video up on youtube</a> (hat tip thanks to Inge) that features his &#8220;Playing To Lose: Good vs. Fun AI&#8221; presentation.  At approximately the 4 minute mark you can see a screen shot of the map of Armageddon Empires on one of the slides.  That&#8217;s pretty cool <img src='http://www.crypticcomet.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.crypticcomet.com/blog/?feed=rss2&amp;p=458</wfw:commentRss>
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		<title>Solium Infernum Update 1.06b</title>
		<link>http://www.crypticcomet.com/blog/?p=457</link>
		<comments>http://www.crypticcomet.com/blog/?p=457#comments</comments>
		<pubDate>Mon, 30 Aug 2010 15:32:50 +0000</pubDate>
		<dc:creator>vjdavis</dc:creator>
		
		<category><![CDATA[Project Updates]]></category>

		<category><![CDATA[Solium Infernum]]></category>

		<guid isPermaLink="false">http://www.crypticcomet.com/blog/?p=457</guid>
		<description><![CDATA[Update Instructions:
This is sort of a micro update. It does have an important fix for players attempting to frame other players for attacking Pandemonium so it&#8217;s worth updating for that.
The 1.06b update is compatible with all save games from previous versions. It can be applied to any previous update version.
Multiplayer PBEM Note: I strongly recommend [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update Instructions:</strong><br />
This is sort of a micro update. It does have an important fix for players attempting to frame other players for attacking Pandemonium so it&#8217;s worth updating for that.</p>
<p>The 1.06b update is compatible with all save games from previous versions. It can be applied to any previous update version.</p>
<p>Multiplayer PBEM Note: I strongly recommend that hosts update to this version.  All other players should as well but many of the key fixes are for the turn resolution performed by the host. </p>
<p>You apply it by overwriting the three files AIScripts.cxt, MainIFace.cxt and GameEngine.cxt in the Solium Infernum install directory which is usually Program Files\Cryptic Comet\Solium Infernum</p>
<p>You can use a .zip file here: <a href="http://siupdate.s3.amazonaws.com/SIUpdate1_06b.zip">Solium Infernum Update 1.06b ZIP</a>  </p>
<p>Or a self extracting .exe here: <a href="http://siupdate.s3.amazonaws.com/SIUpdate1_06b.exe">Solium Infernum Update 1.06b .Exe</a>  </p>
<p><strong>Important: </strong>For the self extracting .exe, some windows systems will not let you copy directly to Program Files so you might need to first copy them to your desktop or another writable location and then manually copy the three files over.</p>
<p><strong>Bug Fixes:</strong><br />
Fixed bug introduced in 1.06a that could cause script error if a player tried to frame another player for attacking Pandemonium with a ritual that resulted in excommunication</p>
<p>Fixed bug in AI for Goal Wage Offense Operations In Blood Feud that could result in script error if a specific attack option was selected</p>
<p>Fixed bug in AI for Goal Support Blood Feud Legion Movement that would result in script error if Secret Manipulation ritual was chosen and path could not be determined</p>
<p>Improved AI selection process for attacking enemy legions during Vendetta.  Weak legions supporting Places of Power or other legions have an increased probability of being attacked first</p>
<p>Improved AI goal priority architecture so that actions are spread out more logically based on which threats have legions in threatening positions&#8230;.. i.e. prestige differences are still big factors but that multiplier has been decreased. </p>
<p>Improved AI threat assessment algorithm so that threat reassessment of opponents is now done for the AI&#8217;s every turn.  </p>
<p>Fixed error in Demonic Trance combat move resolution where infernal damage from neutralized opponent&#8217;s moves was not being negated</p>
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			<wfw:commentRss>http://www.crypticcomet.com/blog/?feed=rss2&amp;p=457</wfw:commentRss>
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		<title>Solium Infernum Update 1.06a</title>
		<link>http://www.crypticcomet.com/blog/?p=455</link>
		<comments>http://www.crypticcomet.com/blog/?p=455#comments</comments>
		<pubDate>Sun, 25 Jul 2010 17:26:46 +0000</pubDate>
		<dc:creator>vjdavis</dc:creator>
		
		<category><![CDATA[Solium Infernum]]></category>

		<guid isPermaLink="false">http://www.crypticcomet.com/blog/?p=455</guid>
		<description><![CDATA[Update Instructions:
The 1.06a update is compatible with all save games from previous versions. It can be applied to any previous update version.
Multiplayer PBEM Note: I strongly recommend that hosts update to this version.  All other players should as well but many of the key fixes are for the turn resolution performed by the host. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update Instructions:</strong></p>
<p>The 1.06a update is compatible with all save games from previous versions. It can be applied to any previous update version.</p>
<p>Multiplayer PBEM Note: I strongly recommend that hosts update to this version.  All other players should as well but many of the key fixes are for the turn resolution performed by the host. </p>
<p>You apply it by overwriting the three files AIScripts.cxt, MainIFace.cxt and GameEngine.cxt in the Solium Infernum install directory which is usually Program Files\Cryptic Comet\Solium Infernum</p>
<p>You can use a .zip file here: <a href="http://siupdate.s3.amazonaws.com/SIUpdate1_06a.zip">Solium Infernum Update 1.06a ZIP</a>  </p>
<p>Or a self extracting .exe here: <a href="http://siupdate.s3.amazonaws.com/SIUpdate1_06a.exe">Solium Infernum Update 1.06a .Exe</a>  </p>
<p><strong>Important: </strong>For the self extracting .exe, some windows systems will not let you copy directly to Program Files so you might need to first copy them to your desktop or another writable location and then manually copy the three files over.</p>
<p><strong>Rules Changes (Important) :</strong></p>
<p>Infernal Juggernaut can now only be performed once on a specific friendly legion and therefore cannot be stacked</p>
<p>When framing a player for a ritual targeting Pandemonium the framed player now gets his resistance to deceit bonus added to the Pandemonium modifier of +10 (was +8 previously).  Additionally if the framed player has Demonic Premonitions active then his Prophecy level is also added to the challenge modifier.</p>
<p>Planar Lock can no longer be stacked on the same target player. i.e. You may only have one Planar Lock active at any time on any given target player</p>
<p>Planar Locks performed using ritual masking when a diplomatic stance of Vendetta, Blood Feud or Excommunication does NOT exist between the two players cannot be continued automatically from turn to turn i.e. the ritual must be performed again with the accompanying normal chance of success or failure.</p>
<p>Planar Locks can no longer be continued more than ONE turn past the expiration of a Vendetta. You will receive a turn log message to this effect when a Planar Lock continues over into a turn but the Vendetta has ended. Planar Locks may still be continued indefinitely if the target is excommunicated or in a blood feud with you.</p>
<p><strong>Bug Fixes:</strong><br />
Fixed bug introduced in 1.06 that could cause script error if a player was eliminated from game</p>
<p>Fixed bug in Panic special ability where hp damage was not being assigned</p>
<p>Fixed loophole where diplomatic actions could continue with blood vassal if demand/insult was issued after blood vassal proposal was made but before it was accepted</p>
<p>Fixed bug in Planar Lock continuation when targeted against multiple opponents on the same turn</p>
<p>Fixed bug where blood vassal legions were not removed to valid controlled hexes at the end of a Vendetta if they were in enemy territory</p>
<p>Fixed UI bug where acknowledging some rare information messages did not removal all modal lock conditions</p>
<p>Fixed AI script bug that sometimes occurred when AI&#8217;s attempted to use secret manipulation ritual to move an opponent&#8217;s legion into battle with another legion or place of power</p>
<p>Fixed bug in display of total tribute cards when tribute is assigned for orders</p>
<p>Fixed bug in conceding territory during diplomatic responses</p>
<p>Fixed bug in Pilfer, Coerce and Bribe ritual if performed after player had already lost stronghold and legion bribe attempt was successful resulting in legion going over to player who was to be eliminated at end of turn.</p>
<p>Fixed bug where ritual cap event was still affecting excommunicated players even though it is a Conclave decree and should not apply to them</p>
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			<wfw:commentRss>http://www.crypticcomet.com/blog/?feed=rss2&amp;p=455</wfw:commentRss>
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		<title>Netbook Mods (Beta)</title>
		<link>http://www.crypticcomet.com/blog/?p=454</link>
		<comments>http://www.crypticcomet.com/blog/?p=454#comments</comments>
		<pubDate>Fri, 14 May 2010 14:36:23 +0000</pubDate>
		<dc:creator>vjdavis</dc:creator>
		
		<category><![CDATA[ArmageddonEmpires]]></category>

		<category><![CDATA[Solium Infernum]]></category>

		<guid isPermaLink="false">http://www.crypticcomet.com/blog/?p=454</guid>
		<description><![CDATA[I&#8217;ve come up with a way to re-size the viewing space for both Armageddon Empires and Solium Infernum to 800 by 600 so that it can function on netbooks which usually have the resolution height fixed at 600.  The results are not as pretty as the regular resolution but everything seems to work just [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve come up with a way to re-size the viewing space for both Armageddon Empires and Solium Infernum to 800 by 600 so that it can function on netbooks which usually have the resolution height fixed at 600.  The results are not as pretty as the regular resolution but everything seems to work just fine. If you want to give your copy of the games a go on your netbook you can apply either of these two &#8220;mods.&#8221;  If you have any feedback then you can either email me at my info or support emails or just post in the forums. </p>
<p><a href="http://siupdate.s3.amazonaws.com/SI_Netbook_mod.zip">Solium Infernum Netbook Mod ZIP</a> Version 1.06a or better required</p>
<p><a href="http://s3.amazonaws.com/AEUpdates/AE_Netbook_mod.zip">Armageddon Empires Netbook Mod ZIP</a> Version 1.08 Tip of the Spear or better required</p>
<p>After you download the .zip file you must overwrite one file in the install directory for each game.  The install directory is typically C:\Program Files\Cryptic Comet\Game Name i.e. Armageddon Empires or Solium Infernum.  </p>
<p><strong>IMPORTANT:</strong> The mods ONLY affect full screen mode and will not work with the windowed executable.  The mods compress the view area into a 800 by 600 view space so that there is no clipping on a netbook.</p>
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			<wfw:commentRss>http://www.crypticcomet.com/blog/?feed=rss2&amp;p=454</wfw:commentRss>
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		<title>Solium Infernum Survey</title>
		<link>http://www.crypticcomet.com/blog/?p=453</link>
		<comments>http://www.crypticcomet.com/blog/?p=453#comments</comments>
		<pubDate>Thu, 13 May 2010 01:17:54 +0000</pubDate>
		<dc:creator>vjdavis</dc:creator>
		
		<category><![CDATA[Solium Infernum]]></category>

		<guid isPermaLink="false">http://www.crypticcomet.com/blog/?p=453</guid>
		<description><![CDATA[If you are a forum member at my Cryptic Comet forums and have the time to share some data on how your Solium Infernum games (PBEM) have ended, I would appreciate your input.  I&#8217;m trying to get a sense of just how often games are being won by prestige vs. the capture of pandemonium [...]]]></description>
			<content:encoded><![CDATA[<p>If you are a forum member at my Cryptic Comet forums and have the time to share some data on how your Solium Infernum games (PBEM) have ended, I would appreciate your input.  I&#8217;m trying to get a sense of just how often games are being won by prestige vs. the capture of pandemonium vs. a rogue excommunicated player eliminating everyone.  Here is a link to the thread.</p>
<p><a href="http://www.crypticcomet.com/forums/viewtopic.php?f=11&#038;t=1198">Solium Infernum Survey Thread</a></p>
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			<wfw:commentRss>http://www.crypticcomet.com/blog/?feed=rss2&amp;p=453</wfw:commentRss>
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		<title>Solium Infernum Update 1.06</title>
		<link>http://www.crypticcomet.com/blog/?p=452</link>
		<comments>http://www.crypticcomet.com/blog/?p=452#comments</comments>
		<pubDate>Mon, 26 Apr 2010 01:08:44 +0000</pubDate>
		<dc:creator>vjdavis</dc:creator>
		
		<category><![CDATA[Project Updates]]></category>

		<category><![CDATA[Solium Infernum]]></category>

		<guid isPermaLink="false">http://www.crypticcomet.com/blog/?p=452</guid>
		<description><![CDATA[Update Instructions:
The 1.06 update is compatible with all save games from previous versions. It can be applied to any previous update version.
Multiplayer PBEM Note: I strongly recommend that hosts update to this version.  All other players should as well but many of the key fixes are for the turn resolution performed by the host. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update Instructions:</strong></p>
<p>The 1.06 update is compatible with all save games from previous versions. It can be applied to any previous update version.</p>
<p>Multiplayer PBEM Note: I strongly recommend that hosts update to this version.  All other players should as well but many of the key fixes are for the turn resolution performed by the host. </p>
<p>You apply it by overwriting the three files AIScripts.cxt, MainIFace.cxt and GameEngine.cxt in the Solium Infernum install directory which is usually Program Files\Cryptic Comet\Solium Infernum</p>
<p>You can use a .zip file here: <a href="http://siupdate.s3.amazonaws.com/SIUpdate1_06.zip">Solium Infernum Update 1.06 ZIP</a>  </p>
<p>Or a self extracting .exe here: <a href="http://siupdate.s3.amazonaws.com/SIUpdate1_06.exe">Solium Infernum Update 1.06 .Exe</a><br />
<strong><br />
Important: </strong>For the self extracting .exe, some windows systems will not let you copy directly to Program Files so you might need to first copy them to your desktop or another writable location and then manually copy the three files over.</p>
<p><strong>Bug Fix And Change Notes (Only Partial):</strong></p>
<p>Fixed bug where player perk bonuses where not being added to deceit roll for frame attempt success</p>
<p>The bonus for Pandemonium in determining successful framing for hostile rituals is now 10 instead of 8</p>
<p>If a player has demonic premonitions active and is the target of a ritual (not the player being framed) then they now receive their Prophecy roll number as a bonus when determining whether frame attempts are successful</p>
<p>Fixed bug in AI selection of Rain of Brimstone and Vile Oath</p>
<p>Fixed bug where player could be excommunicated by event and still selected regent</p>
<p>Fixed bug where paying to continue Planar Lock did not actually continue the lock effect</p>
<p>Implemented update message to target of Planar Lock that has been continued to the next turn</p>
<p>Fixed bug where wrong message was sent when player performed rituals against Pandemonium and was excommunicated</p>
<p>Fixed bug where loyalty for legions was not getting demonic premonitions bonus when events that required a loyalty check occurred</p>
<p>Fixed bug in AI goal that directed the destruction of opponent&#8217;s legions</p>
<p>Fixed error in display of 3 digit resource stockpiles</p>
<p>Fixed bug in Dire Dissipation ritual so that attributes as well as hit points are permanently reduced (as the manual says they should be)</p>
<p>Increased average reformation times of personal guard legions for lower infernal rank Archfiends</p>
<p>Fixed AI bug where wrong support ritual was being performed during attacks on unclaimed Places of Power</p>
<p>Increased range threat threshold that AI uses for determining threats to own stronghold by excommunicated players</p>
<p>Fixed AI bug where goal processing cycled endlessly between goals for buffing up legion for attack and moving legion to attack because battle success chances did not match</p>
<p>Fixed AI bug where even though a Machine was completed it did not get constructed if the AI prioritized a different goal because the Create Machine goal was removed from the stack and also not in the possible goals pool</p>
<p>Fixed bug where excommunication of player removed all mod objects from player and not just mod objects that were Infernal Conclave Decrees</p>
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			<wfw:commentRss>http://www.crypticcomet.com/blog/?feed=rss2&amp;p=452</wfw:commentRss>
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		<title>XCOM FPS</title>
		<link>http://www.crypticcomet.com/blog/?p=451</link>
		<comments>http://www.crypticcomet.com/blog/?p=451#comments</comments>
		<pubDate>Wed, 14 Apr 2010 17:55:45 +0000</pubDate>
		<dc:creator>vjdavis</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.crypticcomet.com/blog/?p=451</guid>
		<description><![CDATA[No.
]]></description>
			<content:encoded><![CDATA[<p>No.</p>
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			<wfw:commentRss>http://www.crypticcomet.com/blog/?feed=rss2&amp;p=451</wfw:commentRss>
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		<title>Cyberstratege Interview</title>
		<link>http://www.crypticcomet.com/blog/?p=450</link>
		<comments>http://www.crypticcomet.com/blog/?p=450#comments</comments>
		<pubDate>Sat, 27 Mar 2010 22:04:39 +0000</pubDate>
		<dc:creator>vjdavis</dc:creator>
		
		<category><![CDATA[Solium Infernum]]></category>

		<guid isPermaLink="false">http://www.crypticcomet.com/blog/?p=450</guid>
		<description><![CDATA[Bertrand over at Cyberstratege put together a fairly in-depth (and tough from my perspective) interview with the help of some of the lounge lizards (and I mean that in a good way  ) from the Cryptic Comet Forums.  You can read the interview here.
]]></description>
			<content:encoded><![CDATA[<p>Bertrand over at Cyberstratege put together a fairly in-depth (and tough from my perspective) interview with the help of some of the lounge lizards (and I mean that in a good way <img src='http://www.crypticcomet.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) from the Cryptic Comet Forums.  <a href="http://www.cyberstratege.com/magazine/2010/03/solium-infernum-interview-avec-vic-davis/4/">You can read the interview here</a>.</p>
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			<wfw:commentRss>http://www.crypticcomet.com/blog/?feed=rss2&amp;p=450</wfw:commentRss>
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		<title>Quality Analysis</title>
		<link>http://www.crypticcomet.com/blog/?p=449</link>
		<comments>http://www.crypticcomet.com/blog/?p=449#comments</comments>
		<pubDate>Thu, 18 Mar 2010 19:13:26 +0000</pubDate>
		<dc:creator>vjdavis</dc:creator>
		
		<category><![CDATA[Solium Infernum]]></category>

		<guid isPermaLink="false">http://www.crypticcomet.com/blog/?p=449</guid>
		<description><![CDATA[Dubious Quality is such a great name for Bill Harris&#8217; blog since the quality of the analysis you get there is anything but dubious&#8230;.from NPD numbers, the great console wars to musings on outcomes of games&#8217; industry litigation, Bill always hits the mark with a keen eye and economical articulation. So I should have mentioned [...]]]></description>
			<content:encoded><![CDATA[<p>Dubious Quality is such a great name for Bill Harris&#8217; blog since the quality of the analysis you get there is anything but dubious&#8230;.from NPD numbers, the great console wars to musings on outcomes of games&#8217; industry litigation, Bill always hits the mark with a keen eye and economical articulation. So I should have mentioned this on Monday but [insert generic excuse here that deflects from my incompetence].  Bill has started a detailed play guide for SI which you will want to read as it includes some great observations about the game.</p>
<p><a href="http://dubiousquality.blogspot.com/2010/03/solium-infernum-beginners-guide-part.html">Here is the first entry</a></p>
<p>And Thanks! Bill.</p>
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