Archive for the ‘Solium Infernum’ Category

Phill Cameron Chit Chat

Thursday, February 18th, 2010

I meant to post this but my mini-crunch on 1.05b side tracked me a bit. Anyway, I did an interview with Phill for Game Set Watch/Gamasutra where I pick open the fun game price scab and also talk about future plans for SI and my new project Rogue Expedition. I’m having a lot of fun putting RE together right now. Design is always the most kick-ass part of the whole process :) I hope to have some interesting posts here soon on how I am approaching this Rogue-like board game on a computer…..influences, design goals, and what I am playing right now for inspiration.

Solium Infernum Update 1.05b Release

Thursday, February 18th, 2010

Update Instructions:

The 1.05b update is compatible with all save games from previous versions. It can be applied to any previous update version.

Multiplayer PBEM Note: I strongly recommend that hosts update to this version. All other players should as well but 1.05a and 1.05b are compatible. There are a lot of nice fixes here though so I would encourage all players to update especially if you have lots of excommunication going on in games.

Thanks to everybody who tested out the beta and to all the bug submissions I got over the last few days….some were really nice finds that I am happy to have terminated.

You apply it by overwriting the three files AIScripts.cxt, MainIFace.cxt and GameEngine.cxt it the Solium Infernum install directory which is usually Program Files\Cryptic Comet\Solium Infernum

You can use a .zip file here: Solium Infernum Update 1.05b ZIP

Or a self extracting .exe here: Solium Infernum Update 1.05b .Exe

Important:
For the self extracting .exe, some windows systems will not let you copy directly to Program Files so you might need to first copy them to your desktop or another writable location and then manually copy the three files over.

Bug Fix Notes (Only Partial):

Fixed bug where attaching Praetor with level bonus to Place of Power resulted in PoP gaining that level bonus to its level permanently

Fixed bug where player did not get refunded prestige wager from Vendetta when opponent was excommunicated.

Fixed bug where legion returned to Bazaar for lack up upkeep displayed EOF text for artifacts and relics attached.

Fix bug with Dimensional Gate ritual that allowed player to abuse targeting process

Fixed bug where legion that was bought in Bazaar but did not have valid Canton to deploy to had inspect icon on message that caused script error when clicked on.

Fixed bug in level up response message for Praetor who defeated Champion of Pandemonium

Fixed bug where player was excommunicated multiple times with repeat messages and the excommunication list also had multiple entries for player causing problems with Expel the Heretic event and Dissolution of the Conclave

Fixed bug where event to reinstate excommunicated players was not working properly when one player could not be reinstated due to the fact that they were occupying Pandemonium at the time.

Fixed bug where player removed from game was not also removed from excommunication list

Fixed bug in Conclave dissolution process where loss of Pandemonium due to event could result in control being assigned to Conclave which does not exist

Fixed bug where you could dismiss Personal Guard under certain conditions

Fixed bug where Bribing an enemy legion without having a valid deploy hex caused an error

Fixed bug where removal of a player from the game could cause incorrect visibility data for newly created legions in the Bazaar

Fixed bug for Strategic Confusion ritual where selecting invalid target messed up remaining targeting choices

Biting Off More Than….

Tuesday, February 16th, 2010

you can chew….You need to be able to admit it and moving on is sometimes the best option as bitter as it tastes to swallow that pill. I have spent a considerable amount of time over the last few weeks - on and off trying to prototype a new twist to Solium Infernum that I was going to release as a free mini expansion pack. I have dropped it once, then moved onto a more compact mini-expansion idea and then tried another stab at the “big idea” approach and now finally realized that I need to moderate my ambition….otherwise a mini-expansion pack is going to morph into a full blown expansion pack and that’s just not something I want to approach at this point. But for S & G’s documentation sake here is how the “big idea” really was too big for now.

The “big idea” actually seemed pretty simple: Let one player assume the role of avenging Angelic Hosts that launch incursions into the Infernal Pit to punish the other players. The details proved however to be rather more complicated.

My main design goal was to do a twist on the Cults of the Wastelands mini expansion pack that I offered for Armageddon Empires except this time the role of the “spoiler” would be played by a human opponent. To do this I had to overcome a couple of big hurdles….invent a resource system for the Angelic Hosts player and come up with a win condition as well. The benefits would be great if I could pull this off. Ideally the Angelic Host player would offer yet another cooperate/defect dynamic to the game that would spice things up even more. It would be in all the Archfiends interests to make sure that the Angelic Host did not “win” the game but of course having the “Angelic Host” hammer your opponents would also be in a players interest as well. Balancing that dynamic would ideally add a whole range of new decisions.

The key design issues would then be how the Angelic Host player would interact with the Archfiends. Success for the Angelic Host player would mean loss of prestige for the players and most importantly the loss needed to be distributed unevenly. My initial idea was that the Angelic Host player would first send scouting parties to a Canton and then invest effort into setting up outposts and eventually stronger fortifications. This would result in an Archfiend having a continual drain on prestige the longer the Angelic Host operated with impunity in a players domain. I won’t go into other details other than I fiddled with a bunch of different rules variations…sometimes the outposts were hidden from all the players besides the one owning the Canton etc. Weight was given to locations that would border two or more Archfiends so that both would lose prestige and be able to act….and successfully removing an incursion fortification would gain the Archfiend prestige.

I already had a good idea how I wanted to handle the resource system for the Angelic Host player. I have always loved the design idea of players actions generating “negative action points” which can be used by other players to fuel resistance and roadblocks for the “acting” player. That type of system provides an elegant negative feedback mechanism to restrain would be leaders. One of the best examples of this type of mechanic is the wonderful little card game called dungeoneer So the basic idea would be that as the Archfiends used “souls” in their turn orders, the Angelic Host would be granted points to spend to torment the Archfiends.

The last key hurdle was coming up with a Victory condition for the Angelic Host and this was something that I only partially explored. There are a lot of possibilities ranging from the Angelic Host scoring Victory points to a build up for and conquest of Pandemonium that dissolves the Conclave and wins the game for the Angelic Host. I honestly didn’t get very far into this aspect before I realized that the whole endeavor was not working out well. In the prototyping I did getting the balance right for this idea proved really difficult. Putting a “spoiler” into the mix calls for a very deliberative approach to get it right and more importantly the design is way too ambitious for 4-6 weeks worth of work which is what I had planned for the free mini-expansion pack.

So I am going to back burner this and hopefully maybe come back to it as a more major expansion to the Solium Infernum universe. In the meantime I have gone back to the idea of a less revolutionary mini-expansion pack that smooths out some of the rough edges from the game.

So here is what I have in mind right now(and remember this could all change) and it will be a free addition for players who have already purchased the game:

Curses - Direct ways to affect your opponents’ prestige. The plan is for each Discipline except Diabolism to get a unique one.

Resource Fonts - Level up in a Discipline to level 3 and you can create an “Attachment” for a place of power/stronghold that gives you the chance each turn to receive a tribute card that contains an amount of the resource associated with the Discipline (Martial Skill => Ichor, Deceit => Darkness, Prophecy => Souls, Destruction => Hellfire) If you create one then your max Diabolism Level is capped at 6 minus the number of Fonts that you have created. Also if you create a font then the next font requires one level higher in the discipline you are choosing. i.e. if you created a soul font at level 3 Prophecy then a hellfire font will require level 4 in Destruction.

Assertion of Weakness - A new diplomatic action. Make an assertion of weakness before the Conclave against an opponent who has an unoccupied border hex adjacent to your holdings. The Conclave authorizes you to move into the single canton and remain there for X turns. If your opponent cannot eject you from the Canton (and only the Canton…this is not Vendetta) in X turns then you gain the Canton and he loses prestige (and you gain some as well).

New Praetors, Artifacts and Relics

New Events

A Regular Infernal Census
every 5 tokens where 1 prestige point is generated for each Canton held

I’m going to shoot for a May/June time frame for this and I’m still trying to think up a good name. :)

Solium Infernum Beta Update 1.05b

Monday, February 8th, 2010

This is a beta for an improvement on 1.05a that mostly addresses fixes to unusual excommunication scenarios. It also fixes some basic “gross conceptual errors” that I had with excommunicating players and also reinstating them that could cause problems when the Infernal Conclave was dissolved because things had “gotten out of hand” :)

Here is a .zip file of the update Solium Infernum Update 1.05b Beta ZIP

It is compatible with all previous save games and since there are no data structure changes it is also compatible with 1.05a for multiplayer games. It is a beta though so although I am pretty sure it won’t cause problems I can’t guarantee it and would like to get some brave players to try it out before I go official with it. If you try it and do run into a problem then please send me a save game and a brief explanation. If you are playing a multiplayer PBEM game then I’m happy to fix anything that might get broken if the host wants to send me the folder contents.

Here are the key bug fixes:

Fixed bug where attaching Praetor with level bonus to Place of Power resulted in PoP gaining that level bonus to its level permanently

Fixed bug where player did not get refunded prestige wager from Vendetta when opponent was excommunicated.

Fixed bug where legion returned to Bazaar for lack up upkeep displayed EOF text for artifacts and relics attached.

Fix bug with Dimensional Gate ritual that allowed player to abuse targeting process

Fixed bug where legion that was bought in Bazaar but did not have valid Canton to deploy to had inspect icon on message that caused script error when clicked on.

Fixed bug in level up response message for Praetor who defeated Champion of Pandemonium

Fixed bug where player was excommunicated multiple times with repeat messages and the excommunication list also had multiple entries for player causing problems with Expel the Heretic event and Dissolution of the Conclave

Fixed bug where event to reinstate excommunicated players was not working properly when one player could not be reinstated due to the fact that they were occupying Pandemonium at the time.

Fixed bug where player removed from game was not also removed from excommunication list

Fixed bug in Conclave dissolution process where loss of Pandemonium due to event could result in control being assigned to Conclave which does not exist

Fixed bug where you could dismiss Personal Guard under certain conditions

Cyberstratege Award

Saturday, February 6th, 2010

Solium Infernum was given a special award for 2009 by the French strategy gaming magazine Cyberstratege.

Merci!

Cyberstratege Specia lAward

Gaming Daily Review

Tuesday, February 2nd, 2010

Gaming Daily gives SI an 87% and really likes the diplomatic aspects of Hell:

“Hell is full of red tape. The Conclave works like the most uptight victorian goverment you care to imagine. You can’t simply start a war – you have to have cause to start one. Whether that be because someone refuses to meet your demands or because they would rather go to war than take an insult from you….”

Trinkets Available At Cost

Thursday, January 28th, 2010

I realized when I signed up for the $5 a month shop at Cafe Press that I was not going to be the next Penny Arcade t-shirt shop. I added 3 or 4 bucks to the already high prices that Cafe Press charges thinking that I might make back the fee and also the cost of getting the graphics made….although my sister did the work and she does a lot of work for me with a deep big brother discount and is a bargain to say the least. But after you add shipping who wants to pay $20 for a mouse pad or coffee cup? Anyway, I’ve decided to change the prices to just cost ($10.99 cafe press base cost) and offer it as a service to any player fans who are crazy enough to want it…….crazy in a good way of course. :)

Thanks to all the crazy people who have purchased AE and SI.

Cryptic Comet Souvenir Shop

Mouse Pad

Cracked LCD - Sins and Virtues

Tuesday, January 26th, 2010

Eminent Board Game reviewer Michael Barnes takes a tour of Hell via Solium Infernum and not surprisingly finds some sins….and luckily some virtues.

Game Shark Cracked LCD Review

Pitchforked Tongue Devil

Tuesday, January 26th, 2010

As a way to wrap up the Game Boys from Hell diaries over at Rock Paper Shotgun, Kieron Gillen asked me a few questions about developing SI and we touch on lots of fun topics like pricing, design decisions and plans for the future. You can read the interview here:

Pitchforked Tongue Davis

(I wish I’d been given a nick name like that when I was younger)

Solium Infernum Wiki aka Scriptorium

Tuesday, January 26th, 2010

Cyberstratege with the help of Spartacus and some of the lounge lizards of the Cryptic Comet forums have organized a wiki for Solium Infernum. I can’t thank them enough and it looks like it will be an invaluable resource for players. You can check it out here:

Solium Infernum Wiki