Archive for the ‘Solium Infernum’ Category

SI: Rectifiaction 1.07b Beta

Friday, October 14th, 2011

You can download it here

Note: Make sure you actually do replace the GameData folder. Sometimes just copying it to the folder it is in does not actually update the files. You might want to first delete it and then unzip the GameData folder there.

Some good fixes in this including:

Private messages in multiplayer now working again
Vasdranai carpet now works
Fixed bug where Tournament Event would cause script error when it checked to see if the Conclave had the Wheel of Misfortune
Grammar errors

SI:Rectification Update 1.07a Beta

Tuesday, October 11th, 2011

Update: Should be fixed now for players having problems with loading multi-player games. The correct version to have is 1.07a Beta which is up right now at the link below. If you update and run into problems loading a multi-player game please let me know. Thanks.

Here is a download link for the beta version of the free mini expansion pack. If you are thinking of getting a new game started and want to try out the new content all you have to do is download the .zip file and then overwrite 3 files and the GameData folder in the Program Files\Cryptic Comet\Solium Infernum folder. All players that are playing in the new game need to update to 1.07aBeta as well. All old saves are compatible. If you come across any bugs, script errors etc. or just want to give me feedback on the new game items/content then send me an email at my support address. I can’t promise to respond to everyone but I do appreciate the help. Save games are also always very appreciated as they can help me quickly identify problems. I plan on running this beta for about a month if everything goes smoothly. I should also have some news soon about my next game which is what I am calling a turn based adventure strategy game with a rogue like influence.

NOTE: You can get a version of the notebook mod 1.07a Beta here that will force the resolution to 800 by 600. Make sure that you FIRST install the SIUpdate1_07aBeta Update.

Solium Infernum: Rectification Rules

Monday, October 10th, 2011

Here is a rough draft of the new rules for the free mini expansion pack. My intent is to shortly (tomorrow if all goes as planned) put up the beta files on this blog and encourage any players who so wish to give the new rules and content a spin. Hopefully there will be some interest in starting new multi player games and those can seek out any bugs, abuses or lack of vision on my part and give me some feedback. I don’t anticipate a plague of bugs as I have tested out the new elements but you never know. I’d also like to get some feedback on how they work in a real competitive environment.

So this should run at least a month and I will release updates along the way. The good news is that you can update to this version and STILL CONTINUE ANY GAMES IN WHICH YOU ARE ALREADY PARTICIPATING. The only non-electable changes to the base game are detailed below and I think would be essential enough for inclusion like a regular update.

Solium Infernum: Rectification is a free mini expansion pack that brings new rules, mechanics and play elements to the game that pits you as an Archfiend with the ambition of ruling Hell.

Installation: First download the installation .zip file. You then install the mini expansion pack by unzipping the contents and overwriting the three files AIScripts.cxt, MainIFace.cxt and GameEngine.cxt in the Solium Infernum game directory which is usually Program Files\Cryptic Comet\Solium Infernum. You must also overwrite the data folder called “GameData” which is also located at Program Files\Cryptic Comet\Solium Infernum. If the install has been completed correctly you will see that “ v. 1.07 Beta” is displayed on the bottom left corner of the main menu screen.

General Improvements:
Prompt for unused order slots
Prompt for insufficient tribute allocated when creating orders
Simple Auto Sort of manuscripts via mouse right click on tray
New Map Theme: Infernal Divide (map is divided by river in one direction and a chain of bottomless chasms in the other and then filled in with terrain)
Numerous Bug Fixes

General New Rule : Framing For Excommunication
If a player attempts to frame another player for a ritual that will result in excommunication i.e. a ritual targeted against Pandemonium, then challenge results that end up in detection are followed not only by excommunication of the player attempting the frame but also prevention of that player from successfully framing the target ever again. Should a player attempt to frame that same player again, he will receive a turn log message that the Infernal Conclave is not so easily fooled and the resources spent to attempt the framing will be lost. The ritual itself is however not affected.

Optional Rule: Infernal Census
There is a check box on start game menu adding a new rule that every 10 turns players (not excommunicated) are awarded 1 prestige point per Canton that they control.

How To Activate Rectification Expansion Content:
There is a Check box on the start game menu to include rectification content. The rectification content can only be accessed by creating a new game in any of the player modes i.e. single player, PBEM or hotseat.

______________________________________________
New Content For Solium Infernum Rectification

New Rule: Excommunication Tribute
If a player is excommunicated, any time that he requests tribute, there is a chance that the tribute will not be delivered. The chance is 50% minus 5% for each level the Archfiend has achieved in the Diabolism discipline (power). Membership in the Infernal Conclave conveys certain advantages after all and the timely delivery of tribute is one of them.

Lava Fields Terrain :
Any legion defending in a Lava Field canton gets a +1/2/3 bonus (depending on the legions level) in a random challenge phase during the battle i.e. Ranged, Melee or Infernal. The bonus appears like a Combat Card bonus.

New Diplomatic Option: Assertion of Weakness
Use this action to lodge an Assertion of Weakness against your opponent in front of the Infernal Conclave. You will be required to wager prestige and designate a canton that you will seize from your opponent and hold for a certain number of turns. The prestige amount and the number of turns that you must hold the canton are based on your difference in Infernal Rank with the minimum number of turns being 3. Your opponent must reclaim the canton or lose it and prestige equal to that which you wagered. If you keep the canton until the end of the designated turn then you gain it and the prestige your opponent lost.

Prerequisite: You must have forced your target opponent to have accepted at least one insult before this option will appear. A Vendetta or a claim of an Assertion of Weakness between you and the target resets the existing Insult requirement.

Note for Asserter: The canton is selected by left clicking on the map when prompted. You can only choose cantons that are ADJACENT to your territory and NOT occupied by a legion or place of power.

Note for Asserter: You must occupy the canton immediately on the turn following your assertion or you will fail in the Assertion of Weakness. Once the first turn of occupation is complete and control has been established then you may leave the canton but you must keep control of the canton until the end of the turn limit or you will fail in the Assertion of Weakness. Failure happens if at the end of any game turn before the end of the turn limit, you do not control the canton.

Note for Asserter: You may not move into any other cantons controlled by the target of your Assertion of Weakness. You may not use any rituals against targets that you would not otherwise be able to use if your diplomatic stance with that target was neutral.

Note for Player Defending against the Assertion: You may not move into any cantons controlled by the player who has made the Assertion of Weakness against you OTHER than the Canton occupied or now controlled by the asserter. You may not use any rituals against targets that you would not otherwise be able to use if your diplomatic stance with that target was neutral EXCEPT for the targeting of a legion in the occupied canton. i.e. you MAY use Destruction rituals against any legion occupying the canton that is the object of the Assertion of Weakness.

New Manuscripts: Curses
Curses are acquired by possessing new Unholy Relics (and some Praetors). The Relics have special abilities that are triggered by game situations that yield the possibility of a curse manuscript being created for your use. If the condition triggers the creation of a manuscript, you will receive a turn log message and the manuscript will appear in your tribute tray. There are 5 curses that can be invoked.

Note: In order for the special ability of a praetor or relic to trigger and provide the generation of a curse manuscript, the praetor or relic cannot be in the player’s vault. A relic CAN be in a ritual chamber slot to be active for curse manuscript generation.

Curse of Wrath
Prestige Loss: Target legion’s level
Duration: Level Invoker has achieved in Wrath Discipline (min 3)
There is a chance of receiving a manuscript any time there is a battle involving a legion in hell. The curse targets opponent’s legion (randomly chosen NOT a personal guard) and drains prestige points every turn for a set duration. Cursed legions have their total combat attributes (i.e. including praetors and artifacts) halved and cannot use any special abilities including those from attachments like Praetors or Artifacts.

Curse of Deceit
Prestige Loss: Target’s level
Duration: Level Invoker has achieved in Deceit Discipline (min 3)
There is a chance of receiving a manuscript any time any player performs a deceit ritual. The curse targets opponent’s praetors, artifacts and relics (randomly chosen) and drains prestige points every turn for a set duration. Cursed praetors, artifacts and relics are not able to use or contribute their special abilities until the curse is lifted. This includes special combat moves for praetors. During single combat a cursed praetor will use a “Pass” combat move instead of a special combat move if the orders have already been given and the praetor is subsequently cursed.

Curse of Prophecy
Prestige Loss: Target Place of Power’s level
Duration: Level Invoker has achieved in Prophecy Discipline (min 3)
There is a chance of receiving a manuscript any time any player performs a prophecy ritual. The curse targets opponent’s Places of Power (randomly chosen but NOT strongholds) and drains prestige points every turn for a set duration. Cursed Places of Power have their total combat attributes (i.e. including praetors and relics) halved and cannot use any special abilities including those from attachments like Praetors or Artifacts.

Curse of Destruction
Prestige Loss: Level Invoker has achieved in Destruction Discipline x3 (min 9 points)
There is a chance of receiving a manuscript any time any player performs a destruction ritual. Curse targets opponent directly and immediately forces the loss of prestige points.

Curse of Diabolism
Prestige Loss: Half the level Invoker has achieved in Diabolism Discipline (min 2 points)
Duration: Level Invoker has achieved in Diabolism Discipline (min 3)
There is a chance of receiving a manuscript any time any player requests tribute. Curse targets opponent directly and drains prestige points from player any time he requests tribute for a set duration.

New Rituals used via Unholy Relics:

Hell Sculpt Ritual
Select a valid target Canton that does not contain a legion or Place of Power and change the terrain type to a different terrain type. The controlling player may only use this ritual once every 5 turns.

Options include:
Build Bridge – must select valid river hex
Destroy Bridge – must select valid bridge hex
Raise Mountains – must select Infernal Plains
Create Swamp – must select Infernal Plains
Create Infernal Plains – must select Mountain, Swamp or Lava Flow
Create Lava Flow – must select Infernal Plains

Shadow Binding Ritual
Select a legion controlled by any opponent regardless of diplomatic stance (perforned as a deceit ritual) and if the challenge roll is successful, temporarily remove all special abilities and attachment bonuses for a set number of turns.

Summon The Devourer
Select a canton that you control that does not contain a legion or place of power and summon “The Devourer.” The Devourer requires upkeep every turn but has a special ability that drains prestige from all opponents (except those who are excommunicated or in a Blood Vassal/Lord relationship with the controlling player). In addition another special ability gives The Devourer a chance to destroy Places of Power (except for Pandemonium) that lose a battle against it i.e. hit points for the Place of Power are reduced to 0. The Devourer must however survive the battle in order for it to have a chance to devour the Place of Power. While it is summoned, The Devourer does NOT count towards the controlling Archfiend’s legion Command Rating limit. If The Devourer is ever destroyed it CANNOT be summoned again. The Devourer heals all hit point losses between summonings. Attachments (except combat cards) placed on The Devourer are returned to the vault if The Devourer has left the game board because upkeep was not paid. Attachments placed on The Devourer are permanently lost if The Devourer is destroyed.

New Special Abilities:

Evil Artifacts:

Extended Support: When attached to a legion, this artifact allows that legion to lend battle support to friendly legions fighting up to two hexes away regardless of the intervening terrain

Resonance: Half the infernal attribute is added to any ranged or melee damage that is inflicted

Dismissal: When melee damage is dealt to an enemy, the enemy has all attachments IMMEDIATELY sent to its Archfiend’s vault

Ambition: When attached to a legion, this artifact ensures that it is promoted a level after any victorious battle where it inflicts more hp damage than its opponent

Unholy Relics:

Font of Evil: When placed in an attachment slot it doubles the Prestige generated by control of that Place of Power including attached relics

Curse of Chains: Curses of Wrath, Deceit and Prophecy invoked by the Archfiend who controls this relic receive +4 turns in duration. The Curse of Destruction and Curse of Diabolism receive +4 in prestige loss.

Shadow Shield: When placed in an attachment slot of a Place of Power (except Pandemonium), that Place of Power can never be captured by an opponent

Misfortune: When an opponent’s praetor battles a praetor that you control in single combat, all luck rolls for the opponent’s praetor will equal zero

+ X% Curse of Wrath: The Archfiend who controls this relic has a +X% chance of receiving a Curse of Wrath manuscript any time there is a battle involving a legion in hell

+X% Curse of Deceit: The Archfiend who controls this relic has a +X% chance of receiving a Curse of Deceit manuscript any time a Deceit ritual is performed

+X% Curse of Prophecy: The Archfiend who controls this relic has a +X% chance of receiving a Curse of Prophecy manuscript any time a Prophecy ritual is performed

+X% Curse of Destruction: The Archfiend who controls this relic has a +X% chance of receiving a Curse of Destruction manuscript any time a Destruction ritual is performed

+X% Curse of Diabolism: The Archfiend who controls this relic has a +X% chance of receiving a Curse of Diabolism manuscript any time a request for tribute is made

Praetors:

+ X% Curse of Wrath: The Archfiend who controls this praetor has a +X% chance of receiving a Curse of Wrath manuscript any time there is a battle involving a legion in hell

+X% Curse of Deceit: The Archfiend who controls this praetor has a +X% chance of receiving a Curse of Deceit manuscript any time a Deceit ritual is performed

+X% Curse of Prophecy: The Archfiend who controls this praetor has a +X% chance of receiving a Curse of Prophecy manuscript any time a Prophecy ritual is performed

Legions:

Demon Envy: Every non-excommunicated, non-blood vassal/lord opponent loses 2 Prestige Points each turn

Devour: When The Devourer survives a battle and defeats a Place of Power (except Pandemonium), the Place of Power must roll a d6 and add its level. If the number is less than 10 then it is destroyed and removed from the map

Reinforce: When this legion is purchased in the Infernal Bazaar, on the following turn the controlling player has the option to send the legion to Pandemonium as a gift or choose one of his own Places of Power increasing its combat stats by the legion’s values (ranged, melee, infernal and hit points). The legion is then removed from the game.

Gamara On The Loose

Friday, September 30th, 2011

There is a really great and wonderfully civil discussion going on in the forums about Turtling (Gamara) & Excommunication and the going rogue – eliminate all your opponents/capture Pandemonium – end game strategy. For no logical reason I always imagined that the the Victory conditions at the end of a game would have a distribution of something like 70% Prestige winner, 13% Pandemonium Usurper, 13% Eliminate everybody with the killer turtle and the remaining 4% some variation of Kingmaker or Power Behind the Throne which I guess is a prestige type victory. But anyway, I really wanted to push all the game theory nightmares of cooperation and defection with an environment that had a huge amount of uncertainty so that you would get exciting shifts in the balance of power and perceptions of who was your friend (always of convenience) and foe (there can only be one King of Hell).

No matter where you think the real distribution lies and whether or not the mechanics really work as intended, I think most players would agree that it would be fun to have the possibility to exist to buff up your stronghold by some in game method/choice. So for Solium Infernum: Rectification I have come up with two ways. The first is via this Relic:

Black Monolith

The Black Monolith
Unholy Relic
+10% Curse of Wrath
The Archfiend who controls this relic has a +10% chance of receiving a Curse of Wrath manuscript any time a battle is fought in Hell.
Shadow Shield
When placed in an attachment slot of a Place of Power(including Stronghold), that Place of Power can never be captured by an opponent.

The second is via the purchase of two new legions that can appear in the bazaar. Both are styled as “Guards” and contain the following special ability.

Reinforce
When this legion is purchased in the Infernal Bazaar, on the following turn the controlling player has the option to send the legion to Pandemonium as a gift or choose one of his own PoP’s (including stronghold) increasing its combat stats by the legion’s values. The legion is then removed from the game

So a player facing the late game gone rogue excommunicated Gamara sized turtle who is rolling the dice for a bid to take it all might find a way to throw a monkey wrench into the works. I don’t want to discourage Gamara mind you. I always envisioned that as an acceptable strategy….high risk if not executed well was the accent I was trying to give it but a viable option. Excommunication cuts you off from the Infernal Bazaar which I wanted to be the equivalent of burning your ships on some desolate coast and heading inland. I had originally thought about prohibiting rituals as well but decided against it as it closed down the operating scope of Gamara’s choices too severely. That said Gamara should feel that time is his enemy. So I’ve added this new rule to the Rectification rule set.

Excommunication Tribute Rule
If a player is excommunicated, any time that he requests tribute, there is a chance that the tribute will not be delivered. The chance is 50% minus 5% for each level the Archfiend has achieved in the Diabolism discipline (power). Membership in the Infernal Conclave conveys certain advantages after all and the timely delivery of tribute is one of them.

Game Changers

Wednesday, September 21st, 2011

I like coming up with fun elements/mechanics that can really throw a monkey wrench into another players well crafted plans. The best ones are very specific in defining the conditions under which they are advantageous. The stars have to be right to get the maximum value for the mechanic in question. Maybe I feel that way because despite my profound disavowal of the God of Balance, I still secretly kneel before the alter from time to time? I’ve been wanting to write a ground breaking treatise exposing the false god for some time but that will have to wait for another day. Anyway, here is an Unholy Relic that you will find in the Solium Infernum: Rectification mini expansion update.

Cartographer's Table

The Cartographer’s Table
Unholy Relic
Hell Sculpt Ritual
The Archfiend who controls this relic gains the ability to perform the Hell Sculpt ritual. The relic must be placed in a ritual slot inside the ritual chamber in order for the ritual to become available for use.
+10% Curse of Destruction
The Archfiend who controls this relic has a +10% chance of receiving a Curse of Destruction manuscript any time a Destruction ritual is performed

Hell Sculpt Ritual
Select a valid target Canton that does not contain a legion or Place of Power and change the terrain type to a different terrain type.

Options include:
Build Bridge
Destroy Bridge
Raise Mountains
Create Swamp
Create Infernal Plains
Create Lava Flow

Solium Infernum: Rectification

Wednesday, September 7th, 2011

That’s the title. I’ve been working on a free mini expansion pack for Solium Infernum. It’s in pretty good shape at this point and I hope to have it available in a beta form by the end of the month for adventurous players who would like to give it a go for a few weeks to find bugs and give me some game play feedback for tweaking the new mechanics. The good news is that ongoing games should not be affected by the expansion pack. At least that’s what I have been able to engineer for now.

Here is a quick and dirty list of what’s going to be included:

General Improvements:
Prompt for unused order slots
Simple Auto Sort of manuscripts via mouse right click on tray
New Map Theme: Infernal Divide (map is divided by river in one direction and a chain of bottomless chasms in the other and then filled in with terrain)
Numerous Bug Fixes

New Start Game Option:

Infernal Census – Check box on start game menu adding new rule that every 10 turns players (not excommunicated) are awarded 1 prestige point per Canton that they control

Rectification Expansion Content: – Check box on start game menu to include rectification content

Lava Fields Terrain – any legion defending in a Lava Field Canton gets a +1/2/3 bonus (depending on the legions level) in a random challenge phase during the battle i.e. Ranged, Melee or Infernal. The bonus appears like a Combat Card bonus.

New Diplomatic Option: Assertion of Weakness
Use this action to lodge an Assertion of Weakness against your opponent in front of the Conclave. You will be required to wager prestige and designate a Canton that you will seize from your opponent and hold for a certain number of turns. Your opponent must reclaim the Canton or lose it and prestige equal to that which you wagered. If you keep the Canton until the end of the designated turn then you gain it and the prestige your opponent lost. Prerequisite: You must have forced your target opponent to have accepted at least one insult before this option will appear. A Vendetta or a claim of an Assertion of Weakness resets the existing Insult requirement.

New Manuscripts: Curses — These are acquired by possessing new Unholy Relics. The Relics have special abilities that are triggered by game situations that yield the possibility of a curse manuscript being created for your use. There are 5 curses that can be invoked.

Curse of Wrath – chance of receiving a manuscript any time there is a battle involving a legion in hell. Curse targets opponent’s legion and drains prestige points every turn for a set duration
Curse of Deceit – chance of receiving a manuscript any time any player performs a deceit ritual. Curse targets opponent’s praetors, artifacts and relics and drains prestige points every turn for a set duration
Curse of Prophecy – chance of receiving a manuscript any time any player performs a prophecy ritual. Curse targets opponent’s Places of Power and drains prestige points every turn for a set duration
Curse of Destruction – chance of receiving a manuscript any time any player performs a destruction ritual. Curse targets opponent directly and immediately forces the loss of prestige points
Curse of Diabolism – chance of receiving a manuscript any time any player requests tribute. Curse targets opponent directly and drains prestige points from player any time he requests tribute for a set duration

3 New Rituals accessed from new Unholy Relics

New Combat Special Abilities – including a few to defend your stronghold or Places of Power

22 Beautiful New Illustrations including
11 New Unholy Relics
5 New Evil Artifacts
3 New Legions
3 New Praetors

The Dreaming Head

The Dreaming Head
Unholy Relic
Prophecy +1
+10% Curse of Prophecy
The Archfiend who controls this relic has a +10% chance of receiving a Curse of Prophecy manuscript any time a Prophecy ritual is performed

Solium Infernum Wiki

Sunday, November 14th, 2010

Thanks to Sord for the hat tip on the Solium Infernum Wiki up at Battlespot

Solium Infernum Wiki

Solium Infernum Update 1.06b

Monday, August 30th, 2010

Update Instructions:
This is sort of a micro update. It does have an important fix for players attempting to frame other players for attacking Pandemonium so it’s worth updating for that.

The 1.06b update is compatible with all save games from previous versions. It can be applied to any previous update version.

Multiplayer PBEM Note: I strongly recommend that hosts update to this version. All other players should as well but many of the key fixes are for the turn resolution performed by the host.

You apply it by overwriting the three files AIScripts.cxt, MainIFace.cxt and GameEngine.cxt in the Solium Infernum install directory which is usually Program Files\Cryptic Comet\Solium Infernum

You can use a .zip file here: Solium Infernum Update 1.06b ZIP

Or a self extracting .exe here: Solium Infernum Update 1.06b .Exe

Important: For the self extracting .exe, some windows systems will not let you copy directly to Program Files so you might need to first copy them to your desktop or another writable location and then manually copy the three files over.

Bug Fixes:
Fixed bug introduced in 1.06a that could cause script error if a player tried to frame another player for attacking Pandemonium with a ritual that resulted in excommunication

Fixed bug in AI for Goal Wage Offense Operations In Blood Feud that could result in script error if a specific attack option was selected

Fixed bug in AI for Goal Support Blood Feud Legion Movement that would result in script error if Secret Manipulation ritual was chosen and path could not be determined

Improved AI selection process for attacking enemy legions during Vendetta. Weak legions supporting Places of Power or other legions have an increased probability of being attacked first

Improved AI goal priority architecture so that actions are spread out more logically based on which threats have legions in threatening positions….. i.e. prestige differences are still big factors but that multiplier has been decreased.

Improved AI threat assessment algorithm so that threat reassessment of opponents is now done for the AI’s every turn.

Fixed error in Demonic Trance combat move resolution where infernal damage from neutralized opponent’s moves was not being negated

Solium Infernum Update 1.06a

Sunday, July 25th, 2010

Update Instructions:

The 1.06a update is compatible with all save games from previous versions. It can be applied to any previous update version.

Multiplayer PBEM Note: I strongly recommend that hosts update to this version. All other players should as well but many of the key fixes are for the turn resolution performed by the host.

You apply it by overwriting the three files AIScripts.cxt, MainIFace.cxt and GameEngine.cxt in the Solium Infernum install directory which is usually Program Files\Cryptic Comet\Solium Infernum

You can use a .zip file here: Solium Infernum Update 1.06a ZIP

Or a self extracting .exe here: Solium Infernum Update 1.06a .Exe

Important: For the self extracting .exe, some windows systems will not let you copy directly to Program Files so you might need to first copy them to your desktop or another writable location and then manually copy the three files over.

Rules Changes (Important) :

Infernal Juggernaut can now only be performed once on a specific friendly legion and therefore cannot be stacked

When framing a player for a ritual targeting Pandemonium the framed player now gets his resistance to deceit bonus added to the Pandemonium modifier of +10 (was +8 previously). Additionally if the framed player has Demonic Premonitions active then his Prophecy level is also added to the challenge modifier.

Planar Lock can no longer be stacked on the same target player. i.e. You may only have one Planar Lock active at any time on any given target player

Planar Locks performed using ritual masking when a diplomatic stance of Vendetta, Blood Feud or Excommunication does NOT exist between the two players cannot be continued automatically from turn to turn i.e. the ritual must be performed again with the accompanying normal chance of success or failure.

Planar Locks can no longer be continued more than ONE turn past the expiration of a Vendetta. You will receive a turn log message to this effect when a Planar Lock continues over into a turn but the Vendetta has ended. Planar Locks may still be continued indefinitely if the target is excommunicated or in a blood feud with you.

Bug Fixes:
Fixed bug introduced in 1.06 that could cause script error if a player was eliminated from game

Fixed bug in Panic special ability where hp damage was not being assigned

Fixed loophole where diplomatic actions could continue with blood vassal if demand/insult was issued after blood vassal proposal was made but before it was accepted

Fixed bug in Planar Lock continuation when targeted against multiple opponents on the same turn

Fixed bug where blood vassal legions were not removed to valid controlled hexes at the end of a Vendetta if they were in enemy territory

Fixed UI bug where acknowledging some rare information messages did not removal all modal lock conditions

Fixed AI script bug that sometimes occurred when AI’s attempted to use secret manipulation ritual to move an opponent’s legion into battle with another legion or place of power

Fixed bug in display of total tribute cards when tribute is assigned for orders

Fixed bug in conceding territory during diplomatic responses

Fixed bug in Pilfer, Coerce and Bribe ritual if performed after player had already lost stronghold and legion bribe attempt was successful resulting in legion going over to player who was to be eliminated at end of turn.

Fixed bug where ritual cap event was still affecting excommunicated players even though it is a Conclave decree and should not apply to them

Netbook Mods (Beta)

Friday, May 14th, 2010

I’ve come up with a way to re-size the viewing space for both Armageddon Empires and Solium Infernum to 800 by 600 so that it can function on netbooks which usually have the resolution height fixed at 600. The results are not as pretty as the regular resolution but everything seems to work just fine. If you want to give your copy of the games a go on your netbook you can apply either of these two “mods.” If you have any feedback then you can either email me at my info or support emails or just post in the forums.

Solium Infernum Netbook Mod ZIP Version 1.06a or better required

Armageddon Empires Netbook Mod ZIP Version 1.08 Tip of the Spear or better required

After you download the .zip file you must overwrite one file in the install directory for each game. The install directory is typically C:\Program Files\Cryptic Comet\Game Name i.e. Armageddon Empires or Solium Infernum.

IMPORTANT: The mods ONLY affect full screen mode and will not work with the windowed executable. The mods compress the view area into a 800 by 600 view space so that there is no clipping on a netbook.