Rock Paper Shotgun – Humble Bundle

September 4th, 2014

Apologies to all for the lack of updates on this blog.  As you have probably figured out my game making has been on a hiatus.  But today is a big deal for Cryptic Comet’s future.  The wonderful gang at RPS has included Armageddon Empires in it’s 7th Anniversary Humble Bundle Weekly selection.  It’s a huge honor.

https://www.humblebundle.com/_widget/weekly

So what does the future hold in store for Cryptic Comet?  I am working on a new game.  It’s a turn based strategy game with a map, units, locations and very board game like.  The idea is for the player to use a completely different rule set than the 4 AI’s that he is competing against.  I don’t want to reveal the setting but I think it is going to be pretty far out there.  The player is besieged on all sides and has to manage limited resources to hold off the AI’s until a certain objective can be achieved. Rorke’s Drift is a big inspiration for this but there are no Zulu’s and your victory condition is pretty nihilistic…so it’s Rorke’s Drift meets the end of John Carpenter’s The Thing.  I’ve always wanted to make this game.

Occult Chronicles 1.07 Sale

October 15th, 2013

The Occult Chronicles 1.07 update is now available.  In conjunction with this release Cryptic Comet is also having a Halloween sale. You can purchase the game for the spooky price of $13.13 by following this link

More information about the game is available here

Update Installation:

You can download a .zip file or a self extracting .exe file.  Once you have saved the file to your computer, locate the folder that was created when you extracted the full game.  In most cases it is called OccultChronicles.  Go to this folder and delete a sub folder called GameData.  Now double click on either the .zip or self extracting .exe and copy the files to the OccultChronicles folder. You will be copying over a new GameData folder as well as replacing two files: MainIFace.cxt and GameEngine.cxt.  When you start the game it should now read 1.o7 in the bottom left corner of the main menu.

Changes and Improvements:

Added 2 New Encounters for the basement/dungeon levels. One is a tribute to an old D & D dungeon nemesis and the other tips its hat to a famous B.P.R.D. agent…no not the big red guy.

The item numbers on the right side of the item tray now turn green when you have an item that can be used during a challenge but that tab has not been selected.

Horror challenges now only happen once for each specific named encounter. i.e. if you have seen the zombies random encounter you don’t get the horror challenge again if you happen to bump into more zombies later on

The frequency of random encounters has been decreased further

The intensity of health loss and sanity loss cards has been toned down significantly to reduce the chance of large number penalties in a single failed encounter if you are at moderate or less health or sanity points. i.e. the more severe algorithm operates when you have high health and sanity points

Numerous bug fixes and display issues corrected

Numerous text errors corrected

Occult Chronicles Released

August 20th, 2013

Today is the anniversary of H.P. Lovecraft’s birthday oddly enough.  So the release version is done and the website has been updated to reflect that the game is officially out.  Just a mumbo jumbo formality but there you have it.  A big thanks to all those who sent me feedback and bug reports both by email and forum.  I’m going to keep improving the game over the course of the next several months.

Occult Chronicles Update 1.06

August 5th, 2013

Sorry this has taken so long.  I did some experimenting with some game play changes that ended up being dead ends and I had a phantom bug with some of the Major Arcana that had me second guessing some of the laws of physics.  It was one of those ultimate Doh! moments where you realize that computers just do what they are told and in the end the Machines will probably exterminate us for just that reason.  Moving on.

This will be that last update before the game goes to release mode in a week.  After solving the mystery of the Major Arcana bug, I feel like the parts inside are moving pretty smoothly.  I will be continuing updates for a while implementing balance adjustments and improving the UI.  I’ve seen lots of very reasonable and smart suggestions in the forums and via emails which have been very helpful.  A big thanks to all those who have taken the time to send me feedback in any manor.  I don’t always respond but the feedback is very appreciated.

Installation:

You can download a .zip file or a self extracting .exe file.  Once you have saved the file to your computer, locate the folder that was created when you extracted the full game.  In most cases it is called OccultChronicles.  Go to this folder and delete a sub folder called GameData.  Now double click on either the .zip or self extracting .exe and copy the files to the OccultChronicles folder. You will be copying over a new GameData folder as well as replacing two files: MainIFace.cxt and GameEngine.cxt.  When you start the game it should now read 1.o6 in the bottom left corner of the main menu.

Changes and Improvements:

-Fixed display bug for Spray and Pray
-Fixed display bug for Full Auto
-Fixed display bug in trick card presentation when max trick cards on board had been reached and certain special abilities had been triggered
-Fixed display bug in several skill cards
-Fixed all edges that bump item special abilities with a random number based on the edge level
-Fixed Quick Draw edge not working properly when condition was valid
-Fixed Inventory Display problem where cards could display while tray was retracted.
-Fixed roaming monster duplication bug which could occur in some rare cases where roaming monsters bumped into each other
-Fixed bug where mission specific random encounters were occuring in innappropriate locations
-Fixed wording of description on story token called “Growing Confidence” to indicate that it is for Combat Challenges only
-Fixed bug with doors not opening after multiple level transitions
-Fixed bug with Fountain of Blood not reseting in some rare situations
-Fixed bug with ammo occurance boosts caused by other edges conflicting with the trigger number calculation
-Fixed bug where some roaming monsters would flip flop between rooms when initial contact with the player was lost
-Fixed bug where quests could be removed before completion if a roaming monster triggered the encounter while moving
-Fixed bug in map generation where collapsed floor could occur above locations that blocked out landing room
-Fixed bug where some encounters had duplicates placed when encounter pool ran out
-Fixed bug in AI pathing routine for roaming monsters where other roaming encounters blocked pathing even after look ahead planning had returned a move possible result
-Fixed movement permitted bugs on some tiles where graphics indicated movement was not permitted
-Fixed bug in random selection of some items when rewards were generated
-Fixed bug in the input of luck attribute on random encounter generation
-Fixed bug in generation of Major Arcana cards during rewards phase
-Fixed bug in map generation that caused unconnected corridors to block tunnels connecting pit traps in some cases
-Fixed bug in map generation that put several escape or die traps in inappropriate locations
-Increased inter-connectivity of corridors in 3rd sub level (Catacombs that run under the mission level)
-Mindshield Psychic Talent now converts non Face cards as follows: 1 or 2 Wands = Page, 3 or 4 Wands = Knight, 5 Wands = Queen and 6+ Wands = King
-Each time you move into a sublocation within a room, there is a chance based on your wands, pentacles and luck attributes that a secret door (if one exits) will be revealed inside the room that you are currently in
-Seeing the same random encounter in a row should be slightly less likely
-All final mission encounters now have chances for Instant Death or Instant Insanity result cards (as appropriate) to be generated if you fail the challenge

Occult Chronicles Update 1.05a

July 12th, 2013

This is an update for a bug that crept into 1.05. It will fix repeated script errors after you have fled from wandering encounters in some conditions.  It also has some other minor bug fixes. I would recommend that all players update to 1.05a.  My apologies for the inconvenience.

Installation:

You can download a .zip file or a self extracting .exe file.  Once you have saved the file to your computer, locate the folder the was created when you extracted the full game.  In most cases it is called OccultChronicles.  Go to this folder and delete a sub folder called GameData.  Now double click on either the .zip or self extracting .exe and copy the files to the OccultChronicles folder. You will be copying over a new GameData folder as well as replacing two files: MainIFace.cxt and GameEngine.cxt.  When you start the game it should now read 1.05a in the bottom left corner of the main menu.

Occult Chronicles Update 1.05

July 8th, 2013

Installation:

You can download a .zip file or a self extracting .exe file.  Once you have saved the file to your computer, locate the folder the was created when you extracted the full game.  In most cases it is called OccultChronicles.  Go to this folder and delete a sub folder called GameData.  Now double click on either the .zip or self extracting .exe and copy the files to the OccultChronicles folder. You will be copying over a new GameData folder as well as replacing two files: MainIFace.cxt and GameEngine.cxt.  When you start the game it should now read 1.o5 in the bottom left corner of the main menu.

Changes and Improvements:

Fixed bug in shift arrows in personnel file.
Ammo, Charge and Courage is now consolidated when the item choice screen appears for deciding where to assign the points.
Fixed problem where winning mission or running out of time and failing mission would not delete the Reaper mode save game file.
Fixed rare bug where generation of pentacles item for a reward would cause a script error if the item had already been discovered in a previous encounter.
Fixed Atlantean Lens.
Fixed Strange Vial.
Fixed Clue text for Forbidden Knowledge mission.
Fixed Sign of Malachim.
Fixed Glasses of the Overworld.
Fixed Statue Garden movement error.
Fixed bug in health and sanity loss amelioration by some edges.
Fixed bug in gong encounter.
Fixed bug in clearing result card display after certain item abilities were used.
Fixed bug that could cause wounds and impairments to be removed when an item should have been lost instead.
Fixed numerous typos.

The UI for the claim item display now lets you view the newly acquired item in detail by selecting it with a left click so that you can compare it to items you already have in your inventory when deciding what items to keep and which ones to discard.

The expertise coins number displayed in the Personnel Folder is now red when the story icon that prohibits spending tokens is active and clicking on a space to add a coin now brings up a dialogue box explaining the problem.

The amount of ammo, charge or courage remaining for a special option added by an item is now displayed on the encounter dialogue UI.

Clicking ‘Ok’ on the targeting display when you have not yet selected any targets for an item’s ability now negates any targeting actions but does allow for card draws that were part of the items special ability.

Some characters have been excluded for use when entering a save game name.

The story speeds have been adjusted so that you have 10% more time on average to complete your mission. In standard speed this amounts to 110 extra turns on average.

Psychic Pushback can now turn positive health and sanity rewards into negative effects after you have won a challenge. Your pushback is divided by two and then a random number is generated. If the number is less than the halved pushback number then the result is switched from positive to negative. The pushback is then halved again for the next check on a positive result card for health or sanity.

Some of the psychic edges have had their maximum edge level reduced.

Added an encounter in the dungeon torture chambers that will help investigators find the final mission location.

Altars of the various abominations now have a much improved chance of generating a Major Arcana or Talisman reward.

Reduced the general chance of random encounters by 20%.

Occult Chronicles Update 1.04

June 23rd, 2013

OK, my apologies to everyone for goofing this one up. It seems that the 1.03 vintage was  doomed to be a bad year.  Although some of the fixes were included, a great many did not get activated due to my own incompetence.  Most are just annoying but a few are potentially going to cause players to lose some progress because the script error won’t let you continue.

Two big ones that are now fixed:

One option in the Gate and the Key mission during the final encounter will no longer cause an error after the challenge is resolved.

Trying to move with WASD off the map accidentally no longer creates a script error.

So I would really recommend that you upgrade to 1.04 even if you just installed 1.03a.  Sorry for the inconvenience.

Installation: Update from any buy in beta version starting at 1.01.

You can download a .zip file or a self extracting .exe.  Once you have saved the file to your computer, locate the folder the was created when you extracted the full game.  In most cases it is called OccultChronicles.  Go to this folder and delete a sub folder called GameData.  Now double click on either the .zip or self extracting .exe and copy the files to the OccultChronicles folder. You will be copying over a new GameData folder as well as replacing two files: MainIFace.cxt and GameEngine.cxt.  When you start the game it should now read 1.o4 in the bottom left corner of the main menu.

UI Improvement:

You can now use the W, A, S, D keys to move your agent icon around the board.

W = Up

S = Down

A = Left

D = Right

You still have to click on a door to open it but once the door is open you can move freely through it just like with the mouse click.

Esc key now brings up the Menu pad for Load, Save, Quit etc.

Occult Chronicles Update 1.03a

June 22nd, 2013

NOTE: This update has been superseded by 1.04 which you can get here Many of the fixes were not properly activated so I have removed this update.

Update from any buy in beta version starting at 1.01.

Numerous bug fixes and text corrections.  Many edges that were not working properly have been fixed.

UI Improvement:

You can now use the W, A, S, D keys to move your agent icon around the board.

W = Up

S = Down

A = Left

D = Right

You still have to click on a door to open it but once the door is open you can move freely through it just like with the mouse click.

Esc key now brings up the Menu pad for Load, Save, Quit etc.

Installation: You can download a .zip file or a self extracting executable here.  Once you have saved the file to your computer, locate the folder the was created when you extracted the full game.  In most cases it is called OccultChronices.  Go to this folder and delete a sub folder called GameData.  Now double click on either the .zip or self extracting .exe and copy the files to the OccultChronicles folder. You will be copying over a new GameData folder as well as replacing two files: MainIFace.cxt and GameEngine.cxt.  When you start the game it should now read 1.o3a in the bottom left corner of the main menu.

NOTE:  I had hoped to include a UI improvement that would let you view the special abilities of items in detail when they are revealed and a discard choice must be made. I’m making progress but this will have to be pushed to the next update.

Occult Chronicles Update 1.02

June 16th, 2013

I have an update available for The Occult Chronicles that fixes some bugs/script errors as well as takes a swipe at some low hanging fruit for improving the game.  I’m still trying to gather  feedback and more importantly save game data on player progression before I make any major changes to the game’s mechanics. I would recommend that players apply this update as it fixes some script errors that might pop up after roaming/wandering monsters are created.

Major Bug Fixes:

Roaming monster path finding error fixed that could cause crash whenever player moved

Multiple fixes to edges that either did not work or were not working correctly

Climb down from pit traps when climb failed should now be fixed

Black Heart cursed item now longer generates error when viewed during challenge

Double doors should now work when encountered in locked state

Gameplay Changes

Quests now have a mandatory reward that appears when finished.  The reward is usually an expertise token but can be a Talisman or Edge Upgrade card.

Determination has been buffed up so that repeated failures of the same option can take you to 5 tricks on the board/5 drawn cards in your hand.  This should help most early game problems of having to attempt the same option repeatedly to get a result. Fleeing with a low swords/cups build should be a lot easier.

The evade % chance after a flee option attempt is now 20% per point above the trick point target level.

NOTE: I’m working on some ideas to have Talismans appear on cards in your hand during challenges and activating them will allow you to chose from a list of options on how to manipulate the card.

Installation: You can download a .zip file here or a self extracting executable here.  Once you have saved the file to your computer, locate the folder the was created when you extracted the full game.  In most cases it is called OccultChronices.  Go to this folder and delete a sub folder called GameData.  Now double click on either the .zip or self extracting .exe and copy the files to the OccultChronicles folder. You will be copying over a new GameData folder as well as replacing two files: MainIFace.cxt and GameEngine.cxt.  When you start the game it should now read 1.o2 in the bottom left corner of the main menu.

The Occult Chronicles Beta Buy In

June 12th, 2013

The Occult Chronicles is now available for purchase as part of a Beta Buy in program that I will be running for the next month or so. The price is $14.99 and you will get a download link that lets you download the latest version.  The link is set to NEVER expire so you can use the same link later when the final version is released.  If you ever have a problem accessing the link or lose the link then just email me at support@crypticcomet.com (it helps if you can tell me the purchase email) and I can send you a new one manually. The game weighs in at 165 MBytes or so.

The game is in pretty good shape as I have had a dedicated group of testers going over it for the last month in two closed betas (one of which I announced here). But you might come across an occasional script error or game play issue.  If you purchase the game now and come across anything then I would greatly appreciate a save game and a brief description of the problem. If you have any balance issues, UI suggestions or just general comments please feel free to email me at info@crypticcomet.com

Installation: You will be directed by BMT Micro to download a self extracting .exe file. Double click on the file to unzip the contents to any convenient location i.e. Desktop or a games folder. Inside the newly created OccultChronicles folder you will find a file called OccultChroniclesWindowed.exe. Double click on this file to start the game in a window. There are also executables to start the game in full screen or forced 800 by 600 for netbooks. The game is portable and can be played off of a flash drive but you will need to locate the game’s local data folder on any machine to transfer save games.  This location is My Documents\OccultChroniclesGame.  This folder is created whenever the game is run for the first time on any PC and save games are then stored here. Please read and understand the user license agreement that is included in the game folder. There is no DRM or serial key required for The Occult Chronicles.

Also in the folder is a manual for the game. It is HIGHLY RECOMMENDED that you read at least the Quick Start section first to get a feel for how the mechanics work.

If you prefer to wait until I have a demo up, that should happen after the Beta finishes in July or so. It will be a turn limited demo that lets you explore part of the main floor.